The
problem got me thinking a little - and I have come to a conclusion, that might or might not make sense. There are multiple buildings that limit
, providing health bonus per citizen. Which makes perfect sense. But on the other hand, there are no buildings that do the opposite, while those would make some sense too. For example, look at the places like Mexico City. Unhealthiness there is provided mostly by lack of housing and abundance of air pollution from automobiles. And that means (for me) that overpopulated and underdeveloped cities might have more problems with
than current situation provides. The Mexico City slums are not really well-versed in terms of modern sanitation, for example, but I guess limiting buildings like Aqueduct and Sewer system to a maximum population they can supply would be hard (I mean, if we could for example make Aqueduct provide +0.1
per citizen, but only up to 20 citizens, it would be perfect in my opinion; on later techs, we could add another building acting like that, but up to 40 citizens, for example; same notion goes for other buildings like that). It would model that some citizens have difficulties with access to most up-to-date things improving their health, until major investments are made. As for the cars, there might be some merit to automatically built building here. For example, when techs that make cars possible arrive, every city with access to oil products would build
Population commuting granting +5%
(as driving to work gets easier) but also +0.15
per citizen (as driving cars is air-polluting, especially early cars). That penalty might be somewhat offset by building various mass-transport buildings, and maybe at some later technology, when electrical/hybrid cars get popular, the
Population commuting might be reduced to +0.1
and +0.05
later, and maybe even 0 somewhere in Transhuman.
Other idea would be to put a bunch of event granting
to some later buildings, like "Super-bacteria released" to bio-labs or even hospitals (you know, all the hospital infections are nasty), or "New drug with unforeseen side effects" to Research hospital. It would make buffer of
important in major cities, to avoid even temporary problems for gaining 10
for 5 turns.