With the understanding of the other main modders on this project, I am going to start adding Asatru and Shinto to AND. I am going to walk through this entire project very carefully so that there are no surprises and if I made something too strong, it can be corrected. I won't upload anything until the entire process is at least complete to a first approximation with the necessary assets in place and all that is left is to adjust the numbers.
One of the advantages to doing this is that the necessary graphics/movie/sound assets have been created at one point or another by someone else, and I can just incorporate them. But I can create new XML and maybe even create a couple completely new things.
Here is the list of what is going to be created:
I really do not want to add any more religions than these two. In general, I am of the opinion that not everything needs to be included in AND. Every culture has traditions that can be called "religious", but I don't believe that said traditions necessarily rise to the level of being called a religion.
There are also three other things I want to avoid by limiting the new religions to just these 2, and these two will both be in the early Medieval Era. I'll show off the exact techs when I do basic stats.
One of the advantages to doing this is that the necessary graphics/movie/sound assets have been created at one point or another by someone else, and I can just incorporate them. But I can create new XML and maybe even create a couple completely new things.
Here is the list of what is going to be created:
- Some basic statistics for the religion.
- A Missionary unit.
- A Monastery building.
- A Temple building.
- A Cathedral building.
- A Shrine.
- A World Wonder.
- A Promotion that is only available if you are running the target religion.
I really do not want to add any more religions than these two. In general, I am of the opinion that not everything needs to be included in AND. Every culture has traditions that can be called "religious", but I don't believe that said traditions necessarily rise to the level of being called a religion.
There are also three other things I want to avoid by limiting the new religions to just these 2, and these two will both be in the early Medieval Era. I'll show off the exact techs when I do basic stats.
- Beelining: This applies especially to the Ancient Era. Any Ancient Era religion is pretty easy to beeline directly to and ignore everything else, and so Polytheism/Dualism is the earliest place where I would put a religion.
- Clustering: In the late Ancient/entire Classical Eras, there aren't a lot of techs and a lot of religions. Adding up the late Ancient and Classical Era gives 42 technologies and 8 religions. Putting any more religions in this area would probably lead to putting two religions on adjacent techs, which I want to avoid if I can. Yes, I did put Hinduism (Literature) and Taoism (Philosophy) on adjacent techs, but I couldn't find ANY better option.
- "Rich get richer": This is for the Renaissance and onward (which is why I would not want to include Sikhism in this mod). By the Medieval/Renaissance Era, the game has generally settled into leaders and left-behinds, and the civs with a religion are pretty much the leaders. If Revolutions is OFF, there is no downside to founding another religion, and even it is on, a Renaissance Era civ can generally handle the instability of multiple holy cities.