VineFynn
High King of the Britons
Just finished my GST module. Need to play test it tonight, but it seems to work in the civilopedia ok, images, description, name etc all appear correctly. If it works, I'll pm SO with the attachment
Just finished my GST module. Need to play test it tonight, but it seems to work in the civilopedia ok, images, description, name etc all appear correctly. If it works, I'll pm SO with the attachment
Then it is OK if I can build a Aqueduct and then a Hamman, or build the Piazza San Marco and can also build Forums???
I can see what you're saying.Incense, for example, was certainly in use LONG before a civilization gains the ability to create an incense plantation. Same for Spices, Sugar, and Bananas. These should all be contributory in some way even in prehistoric times.
I can see what you're saying.
Just did some research here, and most of the evidence dates back to the ancient world, and hypotheses go back further.
The early tech tree has a few techs like Herbalism and Gathering that should activate the gathering of such things as Incense, Spice and Bananas. My picture of things is that the Seed camp improvement doesn't use any resources (though I'm not sure want Gather Grains means), rather just gives yield bonuses. Maybe it should activate the use of things such as Wheat, Corn and Rice, and Herbalism should reveal Incense and Spice in addition to the other resources. The Scavenging camp improvement should be allowed to gather these resources (and the other Herbalism revealed resources) when it is researched through the tech Scavenging, that way when Herbalism is researched, you can use Incense, Spice, Tea and Tobacco with the Scavenging camp.
Do what you will, Just my two cents.
Sorry for the double post.
So would the solution be an additional improvement such as a Herb Gatherer's or something similar that upgrades to plantation? I don't think there's a previous improvement before the Plantation.you can't have seed camp upgrading to farm or orchard or plantation.
Guys, I have a problem...I reached a freezing point. However, it's different than those that occurred before. After I would change the turn, I just get some stuff happening and then "Waiting for other civlizations" while I can actually scroll all over the map and click stuff around, click the menus, open saves, enter exit world builder. What could that be?
I will attach my savegame..It's version 12
I would, but I'm not on version 12. Is there a log Krum can post with debugging details?Hey, did anyone make any attempt on my savegame? I really want to continue my game...
Hey, did anyone make any attempt on my savegame? I really want to continue my game...
Please, can anybody help me?
I downloaded this mod today, but when I activate it and the game restarts, it immediately crashes to desktop. I use Civ IV Ultimate with Patch 3.19 and my system matches the requirements, I found at the first page. I've searched inside this thread for hours without finding a solution.
When I start a game with this mod, the difficulty of the game increases every 50 turns, but I didn't enable increasing difficulty.
What's going on here?