Here are a few questions to add/answer: How can update a savegame using BUG 3.5.1 (installed as a mod) to BUG 3.6? How can I "divorce" my savegame from BUG when used as a mod?
Ah, did you have a previous version of BUG installed to the CustomAssets folder? I believe that the INI files inside the My Games/BTS/BUG Mod folder are the ones being used by BUG 3.5.1 right now. You can check this by looking at the modification dates of the INI files inside the folder and comparing them to those in "BUG Mod 3.5.1/BUG Mod".
When you install BUG 3.6, simply remove the BUG Mod folder inside it: "BUG Mod 3.6/BUG Mod". You may want to copy the .chm (help) files from it to the BUG Mod folder in My Games/BTS.
Yes, I know this is confusing. I will be renaming the "BUG Mod" folder (adding "Settings") in a future release. If you want to see where BUG is looking for INI files, open the BUG Options screen (ALT + CTRL + O) and select the System tab. Look at the Search Paths list. BUG starts at the top and looks for each INI file going down the list. Typically you would have them all in the same folder, but that's not required. It only lists paths that actually exist.
So, in other words, the files in the BUG Mod folder are backwards compatible and can be shared between versions?
Does BUG include any of the unofficial patches?
I'm curious about getting into modding again and I'm still considering what to use as my starting point.
Why is this thread not stickied?
Why is this thread not stickied?
You can do that? Why can't I do that? Who did you have to #$%@#@ to get that ability?Done.
You can do that?
Totally - standard Civ4 - locked modified assets means that certain files in your customassets folder are not loaded (py, xml, etc). Other files (ie BlueMarble) are not affected (ie they load).I'm playing Scenario Earth18Civ, BUG loads normally but not if i selected Locked Asset. Is it normal? BtS 3.17 + .19 + BUG 3.6 on Windows XP x64