SGOTM2 Germany - Team scout

Tallanas said:
@Np: a tiny point, and one born of curiosity only - when you talk about Bonn supporting a useful population, how many did you have in mind. Or is the answer to that question always "as many as it possibly can?"


Good question. Now that you make me consider it, I suppose my subjective definition of a real, serious city is one of at least size ten. I think (without re-checking the save) that Bonn can eventually reach size fourteen, working six irrigated and railed grassland tiles, four hill tiles (including the city site), and five mountain tiles. Of course, if we're really good the game won't last long enough for our workers to get all that done. :lol:

Mistfit, welcome back. As Scoutsout says, take as much time as you need to absorb the changed situation, and ask any questions you like.
 
I think I have the gist of the worker pumps used to up the size of cities. (note to self: no stopping to improve tiles)

Has anyone come up with the answer for how to insure we don't get nationalism for our free tech?

scoutsout said:
To grow past size 6, New Leipzig, New Munich, and New Hannover will need aqueducts, as will New Heidleburg and New Cologne.

Should we switch these towns from what they are working on to the Aqueduct immediately or let them finish. I figure that I will take 20-30 turns to get all of the F.P. 1st ring cities up to size 6.

Edit: Is the reasoning behind this just to get the population up for score, or the few extra shields for producing courthouses on libs? Is it better to have all of the cities at size 6 or 1/2 of them at size 12?
 
Yes, Brandenburg fooled me too. :D Fortunately a rogue city that's too far from the capital/FP, rather than too close, doesn't matter.
 
Mistfit said:
Edit: Is the reasoning behind this just to get the population up for score, or the few extra shields for producing courthouses on libs? Is it better to have all of the cities at size 6 or 1/2 of them at size 12?


I don't think the score matters too much. But given these cities will be first ring to the FP, they will be nicely un-corrupt, so the bigger the better. To start with, we'll need plenty of science, and later on we will likely need a fair old army to take the UN from a strong AI...

@NP: thanks for the answer, makes plenty of sense :)
 
Mistfit said:
Has anyone come up with the answer for how to insure we don't get nationalism for our free tech?


I'm not sure there is a way, but since Nationalism has tremendous trade value, we'll have some reasonable options if it's our free tech. We could gift the Russians into the IA and trade Nationalism for their free tech, unless our luck is really foul and they draw it too. I'm not actually advocating this yet--it would depend on circumstances--but it's one possibility.

You raise a good question as to whether all those second-core cities should complete their libraries or switch to aqueducts. I'll look at the save and get back to you.

I see that Tallanas has basically answered your last question. The point of aqueducts and worker-merging in our second core is simply to get those cities up and running in time to play a real role in the game; the effect on our score doesn't matter much.
 
Mistfit said:
Is it better to have all of the cities at size 6 or 1/2 of them at size 12?


The main point here is that it's generally better to merge workers into cities which have already reached size seven, since that way one trades the worker for forty food-equivalents rather than twenty. So in the situation currently existing in our second core, New Berlin, New Hamburg, and Brandenburg would receive any workers available for merging, with Leipzig and New Frankfurt becoming eligible soon (six turns). Only Brandenburg would be pumped beyond size nine, though, because only it could accomodate a tenth citizen without having to assign a specialist. The rule of not adding citizens who'd tip a city into unhappiness takes precedence over the size-seven rule.

Hmm, I seem to have overstated the number of our second-core cities still working on libraries. Anyway, New Cologne, New Hannover, New Munich, New Heidelburg, and New Bremen should switch from what they're building to aqueducts, although the aqueduct/marketplace decision is always tricky. The decisive factor here is that we have so many luxuries that our cities can remain happy at size seven and beyond without marketplaces. Also, Leipzig should switch from courthouse (unnecessary in a first-ring city) to marketplace.

:mad: I lost the first version of this post when the once-a-day ad popped up as I attempted to leave the reply page. Has anyone else had this happen? :mad:
 
Northern Pike said:
:mad: I lost the first version of this post when the once-a-day ad popped up as I attempted to leave the reply page. Has anyone else had this happen? :mad:
Yes, I have. Not often, but it's annoying when it happens. Just like the culture flips usually happen to the cities with heavy garrisons, the once-a-day will never mess up a one-line post. The longer and more thoughtful the post, the greater the chance that the ad will mess it up.

:spear:
 
I wrote a huge post in the history forum on the ins and outs of Alexnader the Great's nationality. It was hugely informative, massively witty ( ;) ) and LONG! Hence of course, the pop up reared its ugly head and I lost the lot. My second attempt was quite dull, as I had lost enthusiasm :rolleyes:
 
Well I think I am up to date below is a list of things that I got from the thread (sorry if I've quoted you and not given credit). I think I am the low man on the totem pole here as far as experience so I just want to make sure I dont screw things up. I will be going home soon but I will play tonight (I Got It) after I look at the forum to make sure you agree with what I'm doing.

#1 Research: Set Queue to Magnetism and try to trade for Matallurgy, bringing us into the Industrial Age. Gift the Russians needed tech to trade for free ones, use discression on other Civ's to get them there too.

#2 Set Hannover and Nuremburg up for worker pumps, MM after every worker trained. Rush Granarys. Start adding workers into size 7 cities(New Berlin, New Hamburg, and Brandenburg. Making sure they can handle the food and happiness.

#3 Change New Cologne, New Hannover, New Munich, New Heidelburg, and New Breman switch to Aqueducts.

#4 Leipzig switch from courthouse to marketplace

#5 Keep a prebuild in Salzburg for wonder, adjust workers after mining done

#6 Use existing workers to get rid of jungle 1st in 1st core cities and work out making improvements to newly larger cities to maximize growth. (This is one point I may have missed, you are not suggesting that we take ALL of our current workers and join them to cities are you? Just the ones made out of our worker pumps, If I am reading you right) The others need to continue on improving our infrastructure.

Well Thats about it as far as I could read. I will look once more in about 2-3 hours from now to look for an update otherwise I will post tomorrow.
 
I think you have it there :)

The only thing I might say is that you could use one or two existing workers for the FP city - I think I'm right in saying it can take one or two more. Otherwise, they need to keep improving squares for the new worker-population types to USE!!

I look forward to seeing your turns :D
 
By the way, Scout, I've been trying to work that damn :spear: smiley into a post of mine since the start of this thread. You beat me to it!!

Curses!
 
1. It's a close call, but I don't think I'd gift the Russians into the IA until the French are in it already. Anything the Russians have the French will get, and there's a limit to how much we want to help the French before we nail down US and ToE.

5. Actually our palace pre-build is in Konigsberg now, and should give us Newton as soon as we get ToG. After that I'd go right back to the palace pre-build in Konigsberg. We won't really have another good pre-build until we qualify for Wall Street.

6. Yes, just merge the newly built workers from the two pump cities.

Apart from those points, :goodjob:.

This hasn't been mentioned before, but we seem to be giving the French spices for a paltry 4 gpt. You might as well cancel that deal.
 
This seems like a basic thing that I should know but how do I cancel the deal? I've never quite figured that excepting when the computer tells me that it wants to cancel one with me. sorry for the noob question but hell... it's not in the damnable instruction manual
 
@Mistfit: Open up diplomacy with joanie, click on "active deals" and pull up the lux. You should be able to re-negotiate it... perhaps as part of a deal for metallurgy....
 
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