Rhye
's and Fall creator
yea, UHVs may require some luck. I think it's impossible to gather a good choice of goal types without considering the ones that involve luck too.
I really like this mod a lot, but I think things are rigged too strongly to keep history on track. It's not alternate history if its not history at all, but neither is is alternate history if it hardly varies. History should be favored, not inevitable.
Diplo spamming is gone in the next patch!
People don't seem to realise that IRL big empires are inherently unstable and come with their own set of problems
Yes but IRL despite this big empires were incredibly common prior to the last 50 years and one could in fact argue an informal Euro/American Empire still stretches across the globe so in actuality there must have been some pretty darn good incentives for doing it.
As I have consistantly said...the problem is not stability, it is a good idea but it must be tweaked so as to not limit what can be done. The game is far too much of pursuing only your historical boundaries and far too little of "what if"
And you seem to forget that even the Dutch had a large colonial empire at one time which included Indonesia, South Africa, New York, parts of the Carribean, and Northern Brazil.
Oh by the way there are numerous historical inaccuracies in Rhys including that the Portugese first settled the Cape Town settlement, Lagos Nigeria et al
I like Rhys but I have always felt that scenario building is too much for one person to do and every great designer must get an outside and objective viewpoint of their ideas.
Yes but IRL despite this big empires were incredibly common prior to the last 50 years and one could in fact argue an informal Euro/American Empire still stretches across the globe so in actuality there must have been some pretty darn good incentives for doing it.
As I have consistantly said...the problem is not stability, it is a good idea but it must be tweaked so as to not limit what can be done. The game is far too much of pursuing only your historical boundaries and far too little of "what if"
And you seem to forget that even the Dutch had a large colonial empire at one time which included Indonesia, South Africa, New York, parts of the Carribean, and Northern Brazil.
Oh by the way there are numerous historical inaccuracies in Rhys including that the Portugese first settled the Cape Town settlement, Lagos Nigeria et al
I like Rhys but I have always felt that scenario building is too much for one person to do and every great designer must get an outside and objective viewpoint of their ideas.
The thing is tho, the vanilla game is totally unbalanced towards larger empires. Bigger is always better.
Well that depends on how you define big empire. Up until the sixteenth century, big empires were ephemeral and didn't last. The thing is tho, the vanilla game is totally unbalanced towards larger empires.
The thing is tho, the vanilla game is totally unbalanced towards larger empires.
the Dutch had a large colonial empire...
isn't it possible in RFC? It definitely is.
Probably in the normal game it wouldn't, because the tiny size of Netherlands compared to the rest of the European powers would make them lag behind and lose the colonisazion race.
And where are the inaccuracies? The portuguese have their own city and settlers area, including Africa
What is actually happening is that inferior tacticians like those who defend the modpack and rhye cannot win with their subpar tactics and thus must change the rules to give themselves and advantage. I for one have never had a problem winning this modpack because I know how to win regardless of the variables presented me as in regular Civ 4.
To sum up this scenario is not very strategic and not historical but only for in the most superfical of ways. In virtually every game I have played there were large tracts of territory unclaimed late into the 20th century, not reflecting historical reality. The AIs almost never get close to achieving their historical goals and many of them are anti-climatic. For example Germany must conquer France, Italy, Scandanavia, Russia as 2 of theirs but after doing this why continue the game is over no one is strong enough to resist you.
That said you seem uncomfortable with "large" empires, and that is in scare quotes because I don't really know what "large" or too large is, but something to consider is that a game where every side is created equally is very boring and this mod treads too far in that direction.
If you look at history great empires tend to fall apart more from external pressures e.g. the Spanish Imperial Empire when Spain was conquered by Napoleon, the Portugese Empire during the Spanish Captivity etc etc. I'd like to see instability far more the product of culture and relative cultural strength of neighbors or political military events. For example Italy could not unify so long as it was surrounded by strong neighbors e.g. Austria and France but when their cultural influence wanned relative to other great powers in the region Russia and Prussia then Italy was unified.
Other Historical stuff
None of your examples exhibit external cultural pressure. Rather, they all show the power of military might to cow smaller, weaker states or vassalize large ones. Civs are already more prone to fall if you take core cities. Politics is already in place with the world congress, where you can ask for cities. And, FYI, Italy (and Germany) was united because Napoleon reorganized the independent states into a single governance. The wane of Austria and France's power let the state stay together. Which, again, has nothing to do with culture.
It's impossible to create an accurate world mod with the limited resources - both computer and time - players have available. Compromises were made and if you disagree with them, more power to you. Your opinions will be placed in line right behind Ukraine.
In otherwords "When we are pointed out to be in error rather than make changes we will attempt to call on pity for our human weaknesses"
On a side note the IRL example of Germany as a late developing European power shows the flaws with stability. In Rhyse even if "unification" did happen as IRL Germany would still be a minor power whereas IRL its unification tended to weaken France.
Well I may be wrong but I seem to recall that the last time I tried to found a city on the site of Lagos with the Portugese it called it outside of my culture area. Also I would point out that West Africa was more densely populated that much of Western Europe especially Iberia in 1400 but in this mod it is mostly scrub and desert without any real value. Lagos is under a jungle. India is about the size of France when in actuality it is the size of all of Western Europe. Most of India lies outside of Englands culture areas which behooves common sense since India was the most important colony there was. Indonesia lies within the Khmer culture zone but not the Indians or the Arabo-muslims. The site for Cape Town lies outside of the Portugese culture area eventhough it was founded by them. Germanys "historic" capital was Berlin eventhough Berlin as far as German cities are concerned was a latecommer having been founded in 800AD? and not really important until 1700AD and was on land taken by crusader knights(teutons) during the middle ages so its questionable if its ethnically "German". Vienna would be a better but equally problematic choice. Sogut as the capital of the Ottoman Empire is questionable. In fact Sogut was never really a city, Izmir would be a better name for a city near that site but problematic as the capital. The Vikings should be late comers in Civilization since the first major Viking raid is considered to be Lyndesfarne in 780AD but they start at 600AD. Thebes has the Pyramids eventhough the Pyramids are closer to Cairo and that Cairo is a major city of the "Arab" Civilization. The Arabs never seem to take Egypt for that matter, and Tunis aka Carthage in antiquity was already in existance and a major city. There should be a power in between Germany and Russia such as Poland/Lithuania which was actually quite important for a long time and lasted until the late 18th century. On the Rhys map it would be about the size of Germany.
- For Turkish capital? Istanbul can't be because it was Byzantine already and later conquered. Same with Bursa and Edirne. Oh wait Izmir wasn't even a capital ever. Sogut at least is the place of origin of the Ottomans. The alternative is stretching the timeline to include the Seljuks and use an eastern city for that purpose.
- What would you propose then for German capital? Aachen? Bonn? Vienna?
- Viking late comers?? The first raid doens't correspond to the enstablishment. In fact they were known by Romans (mentioned by Tacitus around 100AD)
- Carthage isn't Tunis. If I add Carthage in the late start, then the late start would make no sense.
- Memphis is too close to the coast to allow one more good city (Alexandria)
- The Arabs don't always take Egypt for the AI's fault, not for mine. I tried by all means to make them more aggressive
- Poland?? Yeah, a 1 city civ, very useful to cripple Germany and weaken Russia.
- Lagos is coded under Portuguese AI maps. Same with Cape Town and most of Africa. The fact that many of these spots are not settleable is another matter and has its own reasons.
Europe is surely bigger than RL. Good point. It's made that way, on purpose, to make it playable. So, got ahead and revert it to its original size, so that you can play with a 2-tiles big Italy. HINT: you can directly play my original Earth map shipping with the game.
You can go on moaning as long as you want, I doubt you'll find something I don't have an answer.