Ok. I finally got around to playing this again this bank holiday weekend.
FYI: This time i had the latest patch (as of today).
I played the game at Marathon/Immortal and i won an Arsenal Victory at 2020AD fairly easily (with ~130 turns to go
So the game is and must be playable at the Deity level. Another time...
Highlights
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Same strategy as i've described before.
I played Oksanna (Imperialist, Aggressive).
This meant i had a steady flow of Great Generals whom i turned into warlords to give me Medic III (aka "supermedic") and Moral (+1 movement gor gunships).
Military Strategy
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Additions to previous post:
1. I decided first to make contact with the other generals (using spies - the only units i ever built - cos you can't buy them).
2. Then i took the small rebel cities between the generals, so that i could trade with them.
Note, that when pillaging and attacking, don't destroy the roads/railroads you will later use, just pillage the improvements - towns/villages/hamlets/etc in particular.
FYI: These were Irksutsk, Omsk, then Volgrad.
These three cities allowed me to trade with the other generals.
3. The cities were each strategically located a few squares from a Nuclear silo. So along with Amur (which i had taken as described in a prior post), i had secured 4 cities nearby the silos.
This is very important also, as one can transport units from the HQ (which had an airport) to these cities in the event you need to beef up security at one of the captured silos.
Changes from Earlier Strategy
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1. Initially i did buy a fighter jet in addition to a stealth bomber. They are totally worthwhile to take out the resources of the rebel/barbs.
2. I did purchase christian missionaries to spread religion to my first to captured cities (Vladivoskok and Amur) - and this paid off - along with my gr8 person optimised civics : pacifism + cast system + mercantilism (later state prop to minimise costs of the distant cities + enamcipation), i got a great merchant each from those to cities. (In fact i spread christianity to all my cities. I got an extra great merchant from a third city, as i won the game).
3. Leter on in the game, the money traded by a Gr8 Merchant was mostly spent on promotions and stealth bombers and a unit here and there when needed.
Notes from Gameplay
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Essentially this was a classic devide and conquer strategy.
In the end, the rebels were split into 3 or 4 disjoint sections.
Three of the other generals became my vassels.
All in all i can confirm that this Mod is not broken (anymore at least).
It's a very fun and playable scenario. Thx.