Thinker19930602
Ideas Guy (a.k.a.Thinker)
- Joined
- Aug 2, 2007
- Messages
- 216
What do you think the biggest problem in Final Frontier Mod. Post suggestions, mods, mod ideas, etc.
Feel free to discuss!!!
Feel free to discuss!!!
well it ties into the tech tree being too short, but the map generator crowds too much, I would prefer vast open leagues of space,
well it ties into the tech tree being too short, but the map generator crowds too much, I would prefer vast open leagues of space,
I think the unrealistically crowded map is a big problem too (if systems were that close, they'd rip each other apart!)
Starting with 2 population in every city is immensely powerful for spamming colony pods, I won easily as New Earth just by expanding very early, hooking up a few +3 and +3 resources, and bam all your starsystems max out in population with double the territory of any other civ, before you even start conquering. Put the population on those 0 2 6 or similar planets until you hook up some resources and you have a large amount of instant commerce turn 1 after the city is built to offset the maintenance costs, something you can't have in the regular game with a rushed expansion.
City settling locations are much fewer in this than a standard game of Civ, so an early land grab is powerful if you can keep your economy up. There's no where else for your rivals to expand.
I disagree. The map is attempting to portray 3-dimensional space on a 2-dimensional "board." The systems could be separated by who knows how much 3-dimensional space.
Then again, a star system like ours is some 0,001 lightyears across, while the distance between star systems is more in the range of several to several dozen lightyears. So yes, the map is extremely crowded compared to the real galaxy. But whatever :shrug: