Because they are keeping 1-UPT, thankfully.
Oh yes, thank heavens, wouldn't want my soldiers to march into enemy territory without tripping over each other.
On the plus side, the removal of SoDs was probably a good choice for lower level players like me, who are mostly the victims of them rather than actually making effective use of them. On the down side, Civ5 is easier than civ4, so maybe I could've made good use of SoDs. Guess we'll never know now
BTW, just read what Jan said on the first page:
...the overall focus on exaggerated, cartoonish proportions along with the pictures being so saturated and bright is a terrible decision in my opinion. I was hoping for a graphical upgrade that newer mid-tier PCs can handle, and not for a downgrade to mobile-game level aesthetics... I think I can safely say that I prefer the more grandiose, realistic art style of Civ 5 so far.
^^^^^^^^^^^^^^^^^^^^^^^^this
like like like like like like like like like like like like like like like
(Graham's number * ((planck length)^-1)) / 10
A+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-++++ would A+ again
Also, not sure where Jan got the whole "city districts" thing from, but that would be interesting, as long as it didn't end up like Civ4's Final Frontier (is that the name? the BTS built-in space mod) building system where you build buildings on planets on a solar system... and then no other planet in that solar system has access to the buildings, so you either have to build every building too many times or just have a bunch of dysfunctional planets, I don't remember. Other than that, I would be interested to see what the function of city districts actually is.