Swapping Attack Animations

RetroA

Chieftain
Joined
Sep 15, 2015
Messages
25
Location
UK
I've got an idea for a unique unit for a civ I'm trying to create - essentially a Barbarian Hand-Axe type unit (1 hex range) but using the Barbarian Brute as a base. I want its standard attack animation to be the same as if it were attacking a city or defending from a gun unit (i.e throwing fire bombs) - can this be set in the Artdefines for the unit or is it more complicated than that?
 
Thanks for the reply, Nutty. I had seen that tutorial before but since the Barbarian Brute already has the fire bomb attack animation, is all that necessary? Is there no way to simply set which animation plays when performing an action?
 
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