raystuttgart
Civ4Col Modder
I think this is already a problem of the vanilla version, isn't it?
It might be, but maybe it is a bug we introduced.
We will find out.
(When we enter Pre-Release-Testing-Phase where savegames should be stable.)
I think this is already a problem of the vanilla version, isn't it?
I could load an older version of the mod (from last week) OK. So I suspect it is the latest batch of SVN files, but if no-one else is having problems then maybe not?
Can you make a screenshot?
I think this is already a problem of the vanilla version, isn't it?
Ok, I finished those texts except for
TXT_KEY_CIV_MAYA_PEDIA
TXT_KEY_CIV_TEHUELCHE_PEDIA
which I will let Colonialfan write.
For Version 155:
#Basecamp image
I think the basecamp image at the start of a settlement is picking up a native image by mistake.
View attachment 317995
For Version 155:
I noticed a few AI french missionaries wandering around a very long way from their home nation, and having passed many native villages without creating a mission. I am not sure what they were doing, but I don't recall seeing this before. Have we done anything to cause this?
I got the event box where the citizens want to return to their old nation, and selected the examine settlement option. After exit the settlement, I got an FF offer event box, but never saw the citizens wanting to return box again.
This is one of the reasons I suggested using a background image to our event boxes in another thread, to make sure we close them out properly before the coding reverts back to vanilla event boxes.
I think there is some sort of glitch in the settlement screens when you capture another european nation's city.
What was the problem?
I guess, I can also translate these last 2 pedia texts.
Posting bugs from old revisions, that are already solve, will not help us.
So you are saying that AI is not creating missions at all ?
(Because sometimes I have seen missionaries wanderig around a while in TAC and Vanilla, too.)
You are talking about Python/XML events here, right ?
(Not DLL-Diplo-Event. With DLL-Diplo-Events, this problem should not be possible.)
The reason I posted the Version number was so that no one would waste time looking at something they had already fixed.
It was like the AI was using them as some sort of explorer.
A box pops up with options - in this case that the city inhabitants want to go back to their former nation.
Screen shot of ghost figures from settlement screen appearing on map screen as mentioned above