I have been asking that in over 6 months now?????
Is it possible to make some kind of patch for fixing it?
Because it really cripples AI
I have been asking that in over 6 months now?????
Doesn't make sense at all. Gold is a measure that is available from the beginning, it is a measure of wealth.
Trade goods for goods should start with Barter or at the latest Trade. This includes wealth or may be a bulk amount of wealth with perhaps the per turn one coming into effect when the side providing the per turn amount has currency.
As for diplomatic agreements all you need is Oral Tradition or perhaps something slightly more advanced.
... it is too late at night and I am still unwell maybe I can think a bit clearer tomorrow
Again, Nimby/Yimby buildings mod autobuilding expensive buildings, and high cost buildings adding to Maintenance. I am not sure the AI sees the costs those give as it should when set as Maintenance (or at all).
Cheers
400 turns depends on speed too, and smaller size map also means higher maintenances, as per the original, so 3 cities could be good. Tweaks are still probably necessary too, and the AI does build a lot of those costly buildings even if N/Y IMBY's are off.
Also difficulty you play on matters. Higher diff and AI gets less costs, and can expand faster than teh player, lower Diff and you should be ahead of the AI.
Did you play with AI expand number on high or low, 40 or 50, or the 20 I run with?
It's strange though how in my games the AI does manage to expand, matching and surpassing me rather easily. Deity and Eternal though, if that makes a difference, but even on my Epic/Large test the AI expanded. And all my tests have the high cost buildings enabled too, though not N/Y IMB. And that test was with even higher numbers in maintenances than we have set since.
How are they in science and military, is having few cities making them worse adversaries?
Cheers
Yeah, they're probably building too many units they don't need and not enough of what they do. There's still lots of work to be done on that front.
post 24 aboveTried to go into the WB and poof CTD (1st Mini and savedgame BabPGSnail)
EDIT: Just started a New Game (see mini 2) and was lookin for autoplay so i hit ctrl (??) something and poof CTD, Just had initial city.
Tried to go into the WB and poof CTD (1st Mini and savedgame BabPGSnail)
EDIT: Just started a New Game (see mini 2) and was lookin for autoplay so i hit ctrl (??) something and poof CTD, Just had initial city.
If you test on Noble you would be, should be, around or past the AI. All AI that manage to expand in my games are ahead or equal to me in Tech when I get around mid-ancient. it's not until late Pre/early Ancient that the Ai would have more than 3 cities anyway, and mid Ancient/early Classic where expansion to and past 10 cities should/will happen.
So 400 turns in Marathon brings you where in terms of Eras?
The AI Expand I am talking about is the one in GlobadDef, Gold Slider for AI expansion, not your slider. Though not being able to go 100% is good, or?
As for units, most should not cost upkeep in Tribal warfare Civic, but that might need checking into by the AI experts, as the units built have nothing to do with my changes, but could affect the AI's expansion if it costs them gold to maintain.
Cheers
Was testing and got a memory failure?? at 687 turns? Classical Era.
It's a crash inside the exe that is all i can tell. Why do you think it's a memory failure?