Kirejara
King
No new pictures, but only a short (more or less) report.
I have not further altered the Peasant Milita/Pioneer/Combat Engineer family, as I am quite satisfied with them and how the KI is using them.
The Hussar family is back to normal (5/3/3, no salvage and slightly lower price tag compared to Cavalry).
I had then first added a new small wonder (Uhlan Academy) to autoproduce a Uhlan (5/2/2 and salvage), but I deleted it before even using it in its first game, as it would simply to much autoproduced units for my taste.
Instead I have moved the allready excisting Military School from Invention to Metallurgy and added the enslave... ehm... salvage ability for Horse Artillieries to its autoproduced Royal Horse Guard (4/4/2). Like all horse mounted units it went to the Late Cavalry (8/4/3, Replacable Parts) as final upgrade.
Both worked as intended in my current game for both me and the KI (who again actually used their foreign artilliery units for offensive both against me and other KI - on an island map! Since they loose more artillery than in an unmodded game, there seems to be no problem with too many of them.
I have not further altered the Peasant Milita/Pioneer/Combat Engineer family, as I am quite satisfied with them and how the KI is using them.
The Hussar family is back to normal (5/3/3, no salvage and slightly lower price tag compared to Cavalry).
I had then first added a new small wonder (Uhlan Academy) to autoproduce a Uhlan (5/2/2 and salvage), but I deleted it before even using it in its first game, as it would simply to much autoproduced units for my taste.
Instead I have moved the allready excisting Military School from Invention to Metallurgy and added the enslave... ehm... salvage ability for Horse Artillieries to its autoproduced Royal Horse Guard (4/4/2). Like all horse mounted units it went to the Late Cavalry (8/4/3, Replacable Parts) as final upgrade.
Both worked as intended in my current game for both me and the KI (who again actually used their foreign artilliery units for offensive both against me and other KI - on an island map! Since they loose more artillery than in an unmodded game, there seems to be no problem with too many of them.