DanQ
Owner, Civilized Communication
Hey MBF -- no apologies necessary. Better late then never when it comes to PolyCast episodes...Sorry to res this post. I'm going back through some of these episodes that I missed, and
To me this is a matter of ensuring that map wrapping is both north/south as well as east/west, not whether or not a map was tessellated or not.I have a comment regarding the tesselated sphere map: one gameplay change would be that it would allow the world to wrap vertically and it changes the distance between tiles near the poles. Imagine an earth map in which aircraft (or nuke, paratrooper, etc) in Canada could fly over the north pole to bomb/attack a unit or city in Russia. I think it would be a subtle, but significant change, especially at higher levels of play, since it forces players to change how the defend their borders.
So then you would like to see an expanding of the capacity of CivV's Anti-Aircraft Guns. For instance, in addition to its present ability of automatically attacking any air unit bombing a tile within 2 tiles (and one intercept per turn), you would like to see it be able to automatically attack any aircraft in that vicinity regardless of its action and type (i.e. fighters as well as bombers). I could see that being implemented as practical as well as meaningful in gameplay.Furthermore, if systems were implemented in which anti-air units could shoot at planes in transit (rather than at their destination), then finding different routes to a target has strategic value.