Sevo's Civilopedia

Did I say to make it even better than your first one? NO! I specifically said to "fix" it!

How DARE YOU go and create something incredibly EASY and fantastically INTUITIVE to use!

I am extremely happy and greatly appreciative of you! I hope you choke on it!

I think this might be mildly useful... :lol:
 
I would first like to congratulate you with your great mod :goodjob:

It works just fine for me but instead of 'Promotions' over on the far left it reads: 'TXT_KEY_PEDIA_CATEGORY_UPGRADES'

What did I do wrong?

Thanks!
 
Meatpuck said:
It works just fine for me but instead of 'Promotions' over on the far left it reads: 'TXT_KEY_PEDIA_CATEGORY_UPGRADES'

What did I do wrong?

Well, the TXT_KEY_PEDIA_CATEGORY_UPGRADES tag refers to an entry in the XML files. I didn't muck with those in this particular mod, it's just the python files. Are you using some other mod that might have changed the XML files for some reason?
 
No other Mods installed. See screenshot.

Any clues?



Civ4ScreenShot0000.JPG
 
Meatpuck, try doing it this way. Backup your CustomAssets folder, and then delete it. When Civ restarts next it'll install the CustomAssets folder again, vanilla version. After it does that reinstall SevoPedia and see if you still get the same error.
 
Meatpuck,

The key TXT_KEY_PEDIA_CATEGORY_UPGRADES actually is a new one I added for my Unit Upgrades mod. Make sure that you have the file CIV4GameText_UnitUpgrades.xml in Assets\XML\Text, which should come with Sevopedia.

Vovan
 
Sevo,

First I'd like to thank you for the great job you've done with this mod!

Now that the accolade is out of the way, I was wondering if you could help me with a small problem? I merged your mod into my game (along with many others) and I've noticed that the links for Civics and Specialists appear to be reversed. That is, I get the list of Specialists when I click on Civics, and vice versa. Can you clue me in to where I might have gone wrong and how to fix it (assuming the problem is in my merge and not in the original 1.9 of yours)?

Thanks.
 
Meatpuck said:
No other Mods installed. See screenshot.

As Vovan stated, that missing TXT key is in an XML file included in my mod. I think Alerum might have the right idea: are you sure you've cleared your cache? Either hold shift while you click the game icon, or better yet, go into /MyDocs/[USER]/MyGames/Civ4/Cache and delete all the files.

Give that a shot. I'd also check to be sure you've got all the right files where they belong. If that XML file is missing (Civ4GameText_UnitUpgrades.xml is the specific file) from /Assets/XML/Text/ then it would also create that error.


AWolfe said:
I merged your mod into my game (along with many others) and I've noticed that the links for Civics and Specialists appear to be reversed. That is, I get the list of Specialists when I click on Civics, and vice versa. Can you clue me in to where I might have gone wrong and how to fix it (assuming the problem is in my merge and not in the original 1.9 of yours)?

Interesting...You actually found a little glitch in my mod. When I went to look at the version I have and clicked on Specialist, I got the specialist screen but the "Civics" bar lit up, and vice-versa. So I checked the code and I had the enums flipped in one place. I actually don't know why *everyones* didn't get mucked up...but perhaps one of the changes you made brought the issue to light on your setup. Anyway, the new patch will be up shortly...version 1.91. Give it a try and see if it fixes the issue for you.
 
Sevo said:
Interesting...You actually found a little glitch in my mod. When I went to look at the version I have and clicked on Specialist, I got the specialist screen but the "Civics" bar lit up, and vice-versa. So I checked the code and I had the enums flipped in one place. I actually don't know why *everyones* didn't get mucked up...but perhaps one of the changes you made brought the issue to light on your setup. Anyway, the new patch will be up shortly...version 1.91. Give it a try and see if it fixes the issue for you.
All is good now, many thanks!
 
This is a fantastic mod...thanks so much for your efforts. Nevertheless, I'm experiencing a small bug with the pop-up info as I highlight each technology. The placement on the screen is in one of two places. I'm not sure if your mod has any "say" over that. Here's how it looks when it works in what I consider the correct manner:



The mouse pointer was over "Animal Husbandry". Here's the broken one:



The mouse pointer was over "Archery". There doesn't seem to be any reason why some appear on the left and others on the right. Maybe the length of the name. I play in 1024x768 if that's any help.

If I can be of any help troubleshooting this, please let me know. Having the tooltip pop-up in two different places is fairly annoying. On the other hand, beggars can't be choosers :)

El Tea
Edit: I just went back and had another look...it seems it is caused by the size of the tooltip. Only the ones sufficiently narrow to show in the left column appear there. Is there any way to make the right the default? Or to have it appear by the cursor? Or to just disable them on this screen entirely?
 
El_Tea said:
Nevertheless, I'm experiencing a small bug with the pop-up info as I highlight each technology. The placement on the screen is in one of two places. I'm not sure if your mod has any "say" over that.


Sadly, no. I have no say. It's the C++ code, which we can't get at...yet:D It is in fact determined by the length of the name and such, and it annoys the !@(#$ out of me! I haven't tried specifically yet to disable it because I thought it would also break the link, but now that I'm thinking about it, it may be possible to stop the pop-up info without breaking the link info. I'll look into it.
 
Hey Sevo I have a question for you...
Why did you remove the box that shows the Discriptions of a Unit? I just spent the weekend writing creative discriptions for all 15 of the new units in my mod only to log in and realize they don't get displayed in your Pedia!!!

Not that it matters that much but i am just curious :p
 
Exavier said:
Hey Sevo I have a question for you...
Why did you remove the box that shows the Discriptions of a Unit? I just spent the weekend writing creative discriptions for all 15 of the new units in my mod only to log in and realize they don't get displayed in your Pedia!!!

Not that it matters that much but i am just curious :p

Interesting. Either I don't remember doing it, or they added that in the 1.52 'pedia. You can still access the information in mine, but only by clicking the history button up top (and I just noticed the menu displayed is wrong when you click that one anyway...another fix!).

Anyway, lemmie see what I can do. There's enough room on the page. I'll stick it on there at the bottom. (Give me a day or two, though...I've been really busy lately!)
 
Now that i noticed that button its fine cause i know that its still in there... but you might want to fix the the fact that when you click on it (the pedia icon for hystorical data) it also resets your list of units to Game Concepts :p

though it does still show that units history
 
Exavier said:
Now that i noticed that button its fine cause i know that its still in there... but you might want to fix the the fact that when you click on it (the pedia icon for hystorical data) it also resets your list of units to Game Concepts :p

though it does still show that units history

Well, I just went and added the history directly to the unit's page. There was plenty of space for it on the page. New version is 1.92.

Also, the history pages I hard coded to bring up the concepts list (now buildings list) until I put a history page index on the top level. At least that's the plan...:)

I tried to disable the popup text that appears when you mouseover an option, but I can't disable that without also disabling the link itself. So we're stuck for now.
 
Sevo said:
Sadly, no. I have no say. It's the C++ code, which we can't get at...yet:D It is in fact determined by the length of the name and such, and it annoys the !@(#$ out of me! I haven't tried specifically yet to disable it because I thought it would also break the link, but now that I'm thinking about it, it may be possible to stop the pop-up info without breaking the link info. I'll look into it.

I noticed this too, and it's not just with the tech's either -- it occurs in many of the other menus as well, such as the promotion and unit listings.

However, even though some of the pop-ups occur on the left side, obscuring whatever's behind it, I like having the pop-ups there for quick info on the tech or unit or promotion so I don't HAVE to click on it in order to read about it. It is a matter of convenience for me to be able to just hover over Archery and read what that tech offers -- even if the description pops up on the left side. IMO, keep the pop-up descriptions! :)

By the way Sevo, this is a brilliant mod. I spend almost as much time reading the various entries in the civilopedia now as I did back in Civ3. Love the menu layout and especially how I don't have to continuously have to click the Back button in order to get to the main menu (which in vanilla is crap anywayz). Brilliant job! :goodjob:
 
SilentMage said:
By the way Sevo, this is a brilliant mod. I spend almost as much time reading the various entries in the civilopedia now as I did back in Civ3. Love the menu layout and especially how I don't have to continuously have to click the Back button in order to get to the main menu (which in vanilla is crap anywayz). Brilliant job! :goodjob:

Thanks much! Glad you like it.

Exavier said:
Found new bug lmao...

On the units page when you moved everything around a little bit the promotions actually overlap a little bit before scrolling.

just so you know :)

Indeed. Uploaded 1.93 (See first post for download). Fixed this error as well as a mistake in the project pages that was preventing the text from appearing.
 
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