roscoepfox
Chieftain
- Joined
- Jul 10, 2014
- Messages
- 69
Ok, I just finished my homework (retired military, going back to college) so before I try once again to succeed at the newly installed BNW I have a few questions.
If I want a culture victory, is France a good choice? They have a bonus on culture, but I have little to no idea what else the chatuea does. I've played GaK with them, but I always get an SS victory.
I know theres a hit for this in diplomacy, but I always say no, go %$#@! yourself when the AI asked me to not settle near them. That's because I refuse to not expand in places with resources just because it upsets them. They'd do it in a minute to me. HOw big a hit is it? On the rare occasion when I may agree it seems that promise takes a very long to wear off.
Do the AIs go straight for writing now? I've noticed in BNW that they ALL seem to want embassies very early on now. I know its so they can locate my capital, but they all seem to be blowing through the tech tree pretty quick.
Of course any suggestions on how to deal with the magical multiplying barbarians would be helpful.
How important are caravans? I don't think it would be possible to make any gold without them from what I've seen so far.
If I want a culture victory, is France a good choice? They have a bonus on culture, but I have little to no idea what else the chatuea does. I've played GaK with them, but I always get an SS victory.
I know theres a hit for this in diplomacy, but I always say no, go %$#@! yourself when the AI asked me to not settle near them. That's because I refuse to not expand in places with resources just because it upsets them. They'd do it in a minute to me. HOw big a hit is it? On the rare occasion when I may agree it seems that promise takes a very long to wear off.
Do the AIs go straight for writing now? I've noticed in BNW that they ALL seem to want embassies very early on now. I know its so they can locate my capital, but they all seem to be blowing through the tech tree pretty quick.
Of course any suggestions on how to deal with the magical multiplying barbarians would be helpful.
How important are caravans? I don't think it would be possible to make any gold without them from what I've seen so far.