Removal of Global Warming

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Zechnophobe

Strategy Lich
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On the one hand, I agree that previous global warming mechanics weren't the best. Especially as the tied in to Nuke usage more than was reasonable (in many cases).

On the other though, doesn't it seem like a rather auspicious decision given the REAL worlds current political climate... and actual climate?

I bring up the subject because I am worried it may have been a politically motivated move or something. Like, they didn't want to make people denying Global Warming (via people) to not buy the game. I've always considered Civ to be a good learning tool, and I'm sad to see this latent warning removed.
 
Civ is a game that takes place over the entirety of human history. Global warming is an issue that only surfaced in the last two decades. I think implementing it in a game like this is actually more unrealistic than not.
 
A lot of people did not like global warming in Civ IV, which is why I'm sure they took it out. I like the idea of having global warming in the game, but you should be able to counter-act it through some late game wonder.
I like the idea of climate change in general and I think an ever changing world would be cool. They should just make it optional :goodjob:
 
Please...Global Warming is a myth, further study is needed......

Ah, you good man, you are who I should be asking. Larsenex, if there had been a known 'global warming' feature in civ 5, would you have been ls likely to buy it?

Edit: Holy crud, you live in Ventura? That's disturbingly close to me.
 
Wait, there was ever a Global warming feature in civ games ? :confused: I hope you aren't talking of the doomsday device the aliens left on top of the planet ready to discharge sand on top of random tiles if the planet got either too much unhealthiness production and/or nuke launches ;)

The only global warming I've seen in any TBS from Firaxis was in SMAC , and given that there we had a actuall climate ( a little crude, but it was there ) it actually made sense. If Firaxis is willing to put a climate in civ games, I can acept global warming ... but no doomsday devices ,pls :p
 
there was definitely global warming, but if you didnt play much past the industrial era you wouldnt see it, it came from having factories and non solar power plants. This dates back to the first game even.
 
Global warming - or rather anthropogenic climate change - has been a significant issue throughout the history of civilization, even if it has only become popularised in relatively recent times. However human-induced climate change and pollution in general have not been adequately represented in a civ game since at least civ3, and even then it was an unrealistic, simplistic, whack-a-mole style nuisance. What I would like to see in a civ game is a much more detailed and fleshed out pollution mechanic. This would mean including not just pollution muck on squares and tiles turning to desert, but other effects such as:

-Rivers and lakes drying up/ being depleted through excessive irrigation
-soil degredation due to agriculture (salinity, erosion, silting etc)
-polluted waterways (rivers, lakes and ocean)
-spreading Civ4-style fallout from nuclear wars and meltdowns
-nuclear winter effects e.g. tiles turning to desert and tundra
-desertification due to excessive agriculture, depeleted waterways, and deforestation – I still can’t get over the fact that in civ4 you could chop every forest AND jungle (!) in sight and it would have no side effects on climate whatsoever.
-FFH Armageddon Counter-style environmental damage/climate change meter, so that climate change and other pollution events get more severe and frequent as the counter increases
-human-induced climate change turning tiles not just to desert, but jungles and forests to plains, coastal grassland squares to swamps, tundra to grassland, and even low lying coastal tiles to ocean tiles (including drowning cities).
-slums, a kind of “pollution” that results from rapid urban population growth and low levels of human welfare – could “spread” in villages and towns (or trading posts if you really must) surrounding cities.

To make all this work properly, it would probably be necessary to have a SMAC-style weather and climate system in the game, including dynamic global climates which gradually got warmer or colder over time (depending on what the player chooses at the start of the game).

Perhaps there could also be a new UN resolution for a "Global Climate Protection Agreement" - reduces pollution worldwide but also reduces every civ's production and gold by 10-20% for x turns.
 
Yea I send plant material to certain box stores in Goleta every week. Nice to know I am not the only Civ(er) here in Ventura.....
 
I think they removed it because it was unpopular in previous versions – and it was unpopular in previous versions because it was poorly documented and poorly presented. It confused people who weren’t expecting it, and it was always unlikely to change anyone’s playstyle. I loved the idea, but it didn’t add all that much to the game.
 
Would make martine CS even more powerful. A human player would just start fire off nukes just to turn the world into a giant desert/tundra. A TP is just as effective on those tiles as grassland so someone who gets most of their food from CS and rush buys would not be affected.
 
Would make martine CS even more powerful. A human player would just start fire off nukes just to turn the world into a giant desert/tundra. A TP is just as effective on those tiles as grassland so someone who gets most of their food from CS and rush buys would not be affected.

So change the way Maritime CS's work then. They're already ridiculously overpowered anyway.
 
Would make martine CS even more powerful. A human player would just start fire off nukes just to turn the world into a giant desert/tundra. A TP is just as effective on those tiles as grassland so someone who gets most of their food from CS and rush buys would not be affected.

Hmm, what if we just made it such that the Food bonus from Maritime city states 'dries up' in the more modern era.

Modern era they reduce down to 1 in capital, .5 in others. Both to represent the harsher climate, as well as to represent the difficulty for small unincorporated countries from producing food.

Or.. whatever. That actually sounds ******ed now that I type it out.
 
Global warming - or rather anthropogenic climate change - has been a significant issue throughout the history of civilization, even if it has only become popularised in relatively recent times. However human-induced climate change and pollution in general have not been adequately represented in a civ game since at least civ3, and even then it was an unrealistic, simplistic, whack-a-mole style nuisance. What I would like to see in a civ game is a much more detailed and fleshed out pollution mechanic. This would mean including not just pollution muck on squares and tiles turning to desert, but other effects such as:

-Rivers and lakes drying up/ being depleted through excessive irrigation
-soil degredation due to agriculture (salinity, erosion, silting etc)
-polluted waterways (rivers, lakes and ocean)
-spreading Civ4-style fallout from nuclear wars and meltdowns
-nuclear winter effects e.g. tiles turning to desert and tundra
-desertification due to excessive agriculture, depeleted waterways, and deforestation – I still can’t get over the fact that in civ4 you could chop every forest AND jungle (!) in sight and it would have no side effects on climate whatsoever.
-FFH Armageddon Counter-style environmental damage/climate change meter, so that climate change and other pollution events get more severe and frequent as the counter increases
-human-induced climate change turning tiles not just to desert, but jungles and forests to plains, coastal grassland squares to swamps, tundra to grassland, and even low lying coastal tiles to ocean tiles (including drowning cities).
-slums, a kind of “pollution” that results from rapid urban population growth and low levels of human welfare – could “spread” in villages and towns (or trading posts if you really must) surrounding cities.

To make all this work properly, it would probably be necessary to have a SMAC-style weather and climate system in the game, including dynamic global climates which gradually got warmer or colder over time (depending on what the player chooses at the start of the game).

Perhaps there could also be a new UN resolution for a "Global Climate Protection Agreement" - reduces pollution worldwide but also reduces every civ's production and gold by 10-20% for x turns.

I'd offer you a glass of kool-aid to settle you down but I see you've already drank the whole dang jug :goodjob:
 
Hmm, what if we just made it such that the Food bonus from Maritime city states 'dries up' in the more modern era.

Modern era they reduce down to 1 in capital, .5 in others. Both to represent the harsher climate, as well as to represent the difficulty for small unincorporated countries from producing food.

Or.. whatever. That actually sounds ******ed now that I type it out.

Perhaps a Maritime CS could gift a civ an amount of food equivalent to, say, 50% of its total food production (NOT 50% of its actual food production however). This goes into a civ's "food bank" and the civ can then allocate excess food in the food bank to cities as it sees fit.
 
Ah, you good man, you are who I should be asking. Larsenex, if there had been a known 'global warming' feature in civ 5, would you have been ls likely to buy it?
It's irritating to be sure. But then so is Sid's strange glorification of socialism/communism which has been around since Civ 1 and which has risen to even greater heights in this game. Not mention his worship of statism in general. But I suppose civilisation is all about the rise of the state so he has some justification for that.

Anyway, it's only a minor irritant. Civ4 was a better game despite incorporating global warming - and in an extremely poor manner at that.
 
I don't believe in global warming and neither does the creators of CiV.

I still care about the enviroment, to a digree.
 
I don't believe in global warming and neither does the creators of CiV.

I still care about the enviroment, to a digree.

Hey, don't make fun. Not all people who deny Global Warming can't spell 'environment' or 'degree'. Jeez.

Edit: Oh wait, looks like last laugh is on me. Boy are my cheeks red.
 
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