LowtherCastle said:
I haven't tested this, but if settling on the marble, then couldn't whip the settler later, thus accumulating more food-hammers to overflow into the granary? Could we possibly even delay it long enough to allow us to build the granary 1t instead of the barracks 1t? Could we possibly road the three road segments to the marble so the settler gets there in 1t? (Delhi-SE, 2SE, copper-S)
Good thoughts. It's probably worth at least testing these ideas.
Although my plan doesn't show it, I was thinking of having 1 of the two Workers that Chop Marble City's Granary go north after Roading on the Copper, which would mean a partial Road along the diagonal path that you drew in white lines on your map between Gold-E Locks and Zlatorog, followed by a Forest Chop.
If we play around with that Forest Chop as well as which City out of Marble City and Delhi work the Copper versus the Corn or in Delhi perhaps work a GH Mine versus the Flood Plains after the Scientists are fired, we can probably get both Granaries being finished around the same time as each other near the "half full Foodbox" time... or probably just slightly more Food than half-full in both Cities.
So, technically, we wouldn't need to delay the Settler.
Delaying the Settler would mean less Hammers into a Granary in Gold-E Locks, since we would connect the Marble later and thus would have to put more non-Marble-enhanced Hammers into The Oracle. As it stands, we won't need to put any non-Marble-enhanced Hammers into The Oracle if we whip the Settler as scheduled and build Marble City on top of the Marble, assuming that the Barb Archer is dead and won't hinder our efforts.
As for Roading to the south... again, we'd delay connecting Marble to Gold-E Locks, but we'd also delay connecting the Gold-E Locks trade route and thereby lower the chance of Hinduism auto-spreading. What's more is that we can already get the Settler to the Marble in two turns without any Roads, but I'm not sure that we can get it there in 1 turn with Roads, since we have to cross a River (but I don't have the game or a map open in front of me, so I could be wrong on this point). It's only after we learn Construction that crossing a River won't cost us a full turn to cross a River via Roads.
The extra Road or Roads that might be required (since the current plan doesn't require a Road going right to Marble City, just to its River) could delay the time when we get Marble connected and may or may not delay the time that we can get Workers back to Gold-E Locks in order to Chop the Forests there.
The hope is that this plan should roughly work:
1. Marble City, using Copper plus a Forest Chop, can complete its Granary while at Size 1
2. Delhi, using a Forest Chop to the NE of the City, plus some base Hammers, can finish off its Granary while at Size 3
3. Gems City can get a Chop but will likely require a Whip in order to finish its Granary--we can either wait until we've grown to Size 3 (costing us more Food) or we can whip at Size 2, which would mean a few turns of not working the Gems Mine until we regrow to Size 2
4. Gold-E Locks can get a Chop from the Forest NW + N of the City, which will come into our CUltural Borders thanks to the Cultural output from The Oracle's completion, and we can whip the rest of the Granary once we hit a half-full foodbox at Size 3 (we grow to Size 3 right when we complete The Oracle)
5. Zlatorog can either just pump out military units while working the Gold Mine or can start on a Granary and then grow to Size 2 without having complete the Granary... we can put in 1 Forest Chop within our Cultural Borders and then either put in a non-Cultural-Border-enhanced Forest Chop (so that we can continue working the Gold once we grow to Size 2) or else we can whip away the citizen working the Gold
So, it shouldn't be too long after completing The Oracle that we have Granaries in each of our 5 Cities. Then we'll just need to balance the creation of new improvements (like GRiv Farms or GH Mines) with the citizen growth in respective Cities, and where we have extra Worker turns, we can Chop some Forests (assuming that they are within our Cultural Borders in most cases, with, like I said, the possible exception of a second Forest Chop for Zlatorog that is outside of our Cultural Borders just to allow us to work the Gold Mine for additional turns, which is probably a worthwhile trade off).