Thanks for your patience and help, guys. I've now got a reasonably balanced approach, trying to accomplish this:
- work the corn non-stop till we lose it
- work all gold and gems mines as much as possible
- get 2 sci in NC on T74
- whip Delhi only once more to minimize its unhappiness
- whip Marble multiple times
- 6 cats + 8+1 axes asap
- 2 sci in Delhi asap
The Osaka attack would be later than originally planned. I think that's okay because maintenance costs will be inordinate and we odn't want to bog down. Looking ahead, we have a lot of research to do (Aesthetics, Lit, Poly, MC, CoL, Currency, etc.), so we need to find a nice balance between early warfare, teching, and failed gold accumulation.
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Pre-Play Plan T64-T79
Changes in red
More changes in blue
T64
Delhi: +4f
Since Delhi and Marble share food, I'll be notating the MM this way
Marble:+6f
T65
GEL wkr1 chop GEL-NNW
GEL wkr2 farm GEL-S (STOP)
Delhi 2N wkr
moves to NC-ENE roads Delhi-1NW (STOP)
Marble-NE wkr farms
Delhi builds a cat
Zlat works the deer camp
Delhi: +8f
Marble: +2f
T66
GEL wkr2 chops GEL-SSW
NC-ENE wkr chops NC-E Delhi-1NW wkr roads NC-ESE (STOP)
Zlat wkr chops Zlat-W
NC works 1f3h
I decided to run max hammers (1f3h instead of 2f1h) as much as possible in Delhi. Not really sure if optimal.
Marble City builds a cat
Delhi: +4f
Marble: +6f
T67
NC-ESE wkr chops NC-E
Delhi works 1f3h
GEL works 5f
Delhi: +4f +3f
Marble: +6f
T68
Delhi works 2@1f3h
GEL-NNW wkr roads GEL-E (STOP)
NC 1pops granary + chop
Delhi: +0f
Marble: +8f
T69
GEL-E wkr farms GEL-S
GEL-SSW wkr farms GEL-S
Zlat wkr farms Zlat-S
NC wkr roads NC-NE (keeps chopping)
GEL builds axe
GEL switches from gold mine to 3f1c
We get 6f for 3h+7g
Delhi: +3f
Marble: +7f
T70
GEL wkr1 roads GEL-E
GEL wkr2 mines GEL-2W (STOP)
Marble-NE wkr chops Marble-SW
NC wkr chops NC-SW (STOP) NC wkr roads NC-NE
Delhi builds a cat (1-turn prebuild)
GEL builds a cat (1-turn prebuild)
Delhi: +3f (?)
My notes are sketchy here and T71 on the Delhi+Marble food allocation.
Marble: max food
T71
GEL-E wkr1 mines GEL-2W (STOP)
GEL-2W wkr2 farms Delhi-SE
NC wkr chops NC-SW
(STOP)[/s]
Delhi builds an axe
GEL builds barracks
NC works max food
Marble City 2pops cat
Delhi: +3f
Marble: max food
T72
Research slider to 100%
GEL-2W wkr1 farms Delhi-SE
NC wkr chops NC-S-SW (STOP) (keeps chopping NC-SW
NC works max food
Marble builds a cat
Delhi: +3f
Marble: +7f
T73
NC wkr chops NC-SW
NC works 1f3h
Marble-SW wkr mines Marble-W (STOP)
GEL 2pops barracks
Delhi: +2f
Marble: +9f
T74
Both Delhi-SE wkrs farm Delhi-NE (STOP)
NC wkr chops NC-SSW (STOP)
Marble-W wkr chops Marble-NW
Delhi builds an axe
GEL builds an axe
NC works 2 sci
NC builds a scout warrior (1t) What else to build? Not connected to copper till next turn.
Marble builds an axe
Delhi: +5f
Marble: +5f
T75
Delhi-NE wkr1 chops Delhi-2N
Delhi-NE wkr2 chops Delhi-ENE
NC wkr chops NC-2S (STOP)
Delhi 2pops cat (+chop?)
Gel builds an axe
NC builds an axe
T76
Delhi-2N wkr farms Delhi-NE (STOP)
I stopped taking notes here. Basically, I made sure the hammers lined up to get the rest of the units out as needed. I also forgot to take notes on the Zlat wkr. He farms 1 grass river, then chops one hill, then mines the river hill. I had Zlatorog building a library, because it's going to be wokring the gold mine and a lot of river tiles non-stop.
Please take a look, maybe try it out, and respond asap, if possible. I'd like to play tomorrow to keep things rolling as best as possible.