There have been people talking about it elsewhere. Funnily enough, one of the first major design exercises I ever did was a massive slew of ideas for independent bits of Britain, which I've shared in this thread before because I like to scare Viregel into behaving on occasion. =]
Anyway, here's version two of a design for the Kingdom of Kent.
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Kent (Aethelberht)
Start Bias: Coastal
Capital:
Canterbury
UA:
Invicta
Defensive Buildings generate
Faith equal to the Hit Points they provide after a Military Unit is trained or a Building is built. Land Units start with +2 bonus Experience for each
Citizen in your most populous City.
UB:
Augustine Abbey (replaces Temple)
+2
Faith, +2
Culture. +1 additional
Faith and
Culture for every two
Citizens in the City in which it is built following your Pantheon or Majority Religion.
UI:
Oast House (All New!)
Unlocked at Engineering. +1
Food, +1
Culture. May only be built on flat land with access to Fresh Water. +1 additional
Food at Civil Service and Fertilizer. +1 additional
at Architecture and Biology. After Ecology is researched, adjacent tiles with Resources generate +2
Culture. Takes 50% longer to build than normal.
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Yes, I know, there should be a UU, but I can't be bothered and frankly I wanted a Faith/Culture/Growth Civ. =]