The only thing that is keeping me from downloading this mod is, that you have just copied other civs traits (except for the Gaul first half). I really don't like the fact that people do that.
Although we already discussed it in the previous posts, I wish to add some further considerations on this.
Look at the next Viking DLC UA:
Viking Fury: Embarked Units have extra movement and less movement cost to move from sea to land. No movement cost to pillage improvements.
This UA is splitted in three parts:
1)
Embarked Units have extra movement
It re-uses a part of the England UA, i.e. the "ExtraEmbarkMoves" tag of TRAIT_OCEAN_MOVEMENT trait
2)
No movement cost to pillage improvements
It re-uses the "FreePillageMoves" flag in PROMOTION_FREE_PILLAGE_MOVES promotion, already seen in the UNIT_OTTOMAN_SIPAHI. They simple extend it to ALL viking land units, using the unitcombat tags logic
3)
Less movement cost to move from sea to land
It's the only new feature of Viking UA. To do that, 2K has introduced the new trait tag "EmbarkedToLandFlatCost".
In conclusion we have a (apparently) new UA, 2/3 of which are previous existing features
I wrote these considerations with the purpose to share knowledge among players community. Modders don't have tools to introduce new features, only 2K may do this. You noticed that 2K releases a new patch just before a new DLC; this isn't a coincidence. Firstly they must update the game code in order to play the new features.
By the other side, in the next two days, just before the official Vikings, any modders can release a new civ using the "less movement cost to move from sea to land" feature and claiming to be the first to introduce it