poom3619
Ping Pang Poom!
Any civ in particular, so I we could get some lead
How about that for a DRC design?
UA: Africa's Arena
During wars, Barbarian 'Rebel encampments' spawn in both yours and your enemy's territory, however your bonus against barbarians is doubled while your enemy's bonus is halved. Barbarians in enemy territory may switch to your side when adjacent to your units, increasing Dictator generation for 5 turns after doing so.
UU: Foreign Bodyguard
Replaces landsknecht. Unlike it, may only be acquired during war. Unlocked at the start of the game, the Foreign Bodyguard's strength scales with your military technology. Rather than the Landsknecht's bonuses, it becomes stronger near your capital. Grants a more massive boost(40%) near dictators, though it is much more likely to become barbarian.
UU: Dictator
Replaces great general. Though it grants a greater combat bonus(+25% ), it may convert your units into barbarian ones in your territory. In addition to creating a foreign bodyguard, it also causes all units to heal at double rate for 5 turns after being spawned.
How about that for a DRC design?
UA: Africa's Arena
During wars, Barbarian 'Rebel encampments' spawn in both yours and your enemy's territory, however your bonus against barbarians is doubled while your enemy's bonus is halved. Barbarians in enemy territory may switch to your side when adjacent to your units, increasing Dictator generation for 5 turns after doing so.
UU: Foreign Bodyguard
Replaces landsknecht. Unlike it, may only be acquired during war. Unlocked at the start of the game, the Foreign Bodyguard's strength scales with your military technology. Rather than the Landsknecht's bonuses, it becomes stronger near your capital. Grants a more massive boost(40%) near dictators, though it is much more likely to become barbarian.
UU: Dictator
Replaces great general. Though it grants a greater combat bonus(+25% ), it may convert your units into barbarian ones in your territory. In addition to creating a foreign bodyguard, it also causes all units to heal at double rate for 5 turns after being spawned.
On another note, what determines if a "modern" civ will be selected to be made or not?