Which option do you prefer? I mean, if all problems with perfomance of trade routes will be solved.
I have just started a game with the new mechanic, and so far I can`t tell much of a difference.
However, I am inclined to vote for the old mechanic, if there wil be no wonders/civics/traits that boost the connction mechanic.
I really enjoyed the possiblity to have a thirt option over cottage/specialist economy - the trade economy, where I would use everything to maximise trade routes and trade route income.
Yes, if anyone decides to vote in this poll, please only consider purely gameplay mechanics. Assume both features perform exactly the same in terms of speed, AI, or any other external factors.
Is there an explanation of how this new system works? I've been searching these forums for some time and can't find a complete description... Thanks.
Update: Aha, found this: http://forums.civfanatics.com/showpost.php?p=13329826.
Am I correct in that we now get no commerce just from having connections, but various buildings now provide extra commerce based upon the number of routes we have?
If that's correct, that's quite an incentive to sprawl, especially now that many buildings' production and science yields are absolute values, no longer percentages. I'll have to change my strategy. (This would also reduce the value of the enlarged city radius game option). I presume that number-of-city maintenance costs are designed to compensate?