Looks good, except for the python console instruction.
gc doesn't work in the console, you have to use CyGlobalContext() instead of gc.
Last time I did this (the rev was in the late 600s) it worked with gc
Looks good, except for the python console instruction.
gc doesn't work in the console, you have to use CyGlobalContext() instead of gc.
Last time I did this (the rev was in the late 600s) it worked with gc
45°38'N-13°47'E;13416560 said:I'll try it because I also recall it working, but I might have done a wrong copy paste.
Whether or not "gc" works (It doesn't for me, I use the python console to debug on occasion), I know CyGlobalContext() *always* will work. So that is why I suggested the change.
45°38'N-13°47'E;13416742 said:I haven't tried but of course I trust you, I've changed gc with CyGlobalContext(). Is that correct syntax?
If you use the full installer or dbkblk installer you'll get the latest rev without needing SVN. I'd say AI is pretty good, latest revision usually works better.Hows the AI in this mod? Does it behave well in the main release or should I use the SVN?
Hows the AI in this mod? Does it behave well in the main release or should I use the SVN?
You can see the changelog in the SVN threadIs there any changelog for major updates?
I love the changes you guys have been making, it's fantastic to see this epic mod polished even more.
I have two questions though.
1. I'm playing on an earth map and have most of europe. I conquered a city in America, I have Astronomy, but the city won't connect to my empire (no resources connected). This is a bit of a problem since I can't even upgrade my units in America now. How do I connect my New World cities to the Old World? Is this something new?
2. I tried starting the 15-Civ AND Earth Map (Huge) Scenario with Preset Civs. The start window shows all game options as OFF (None) and the revolutions mod is on by default. Will the latest build work properly with this scenario, and are all of its features enabled? It'd be a shame to start a map scenario and then find out in the Renaissance that crucial features are missing.
Other than that great work, I love seeing the daily updates you're making!
Have you thought about making culture into a global resource that you can use like in Civ 5 BNW? Right now in Civ 4 culture is purely a local resource, and more or less useless once you have secure borders or on interior cities.
Just a thought. It'd add a new dimension to the game if it's balanced well. I'm sure it's been discussed before but it's worth asking.