I've been looking over the sci-fi units download pages (here: http://forums.civfanatics.com/downloads.php?do=cat&id=51) and noticed the number of MOO2 ship downloads. Anybody wanting to help implement ships/units into MOO2Civ mod would be grately appreciated!
2D models can be found with MoOjr4: http://forums.civfanatics.com/downloads.php?do=file&id=8267.
Some pre-release 3D MoO III models here: http://www.moo3.at/gallery/categories.php?sessionid=fcc14d0b1b340856a5b0339a8a3850e1
I'm including this post by tuxu as it contains some very clear install instructions for models:
Thx, you didn't.
2D models can be found with MoOjr4: http://forums.civfanatics.com/downloads.php?do=file&id=8267.
Some pre-release 3D MoO III models here: http://www.moo3.at/gallery/categories.php?sessionid=fcc14d0b1b340856a5b0339a8a3850e1
I'm including this post by tuxu as it contains some very clear install instructions for models:
and about XML coding; you've said something about giving special units to civs, right?
this is a longshot because you prolly already knows that but here goes nothing:
(check the red part)
Spoiler :
Code:>>>CIV4CivilizationInfos.xml<<< <CivilizationInfo> <Type>CIVILIZATION_DARLOK</Type> <Description>TXT_KEY_CIV_DARLOK_DESC</Description> <ShortDescription>TXT_KEY_CIV_DARLOK_SHORT_DESC</ShortDescription> <Adjective>TXT_KEY_CIV_DARLOK_ADJECTIVE</Adjective> <Civilopedia>TXT_KEY_CIV_DARLOK_PEDIA</Civilopedia> <DefaultPlayerColor>PLAYERCOLOR_GREEN</DefaultPlayerColor> <ArtDefineTag>ART_DEF_CIVILIZATION_DARLOK</ArtDefineTag> <ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> <bPlayable>1</bPlayable> <bAIPlayable>1</bAIPlayable> <Cities> <City>TXT_KEY_CITY_DARLOK_0</City> <City>Arietis</City> <City>Beta Ceti</City> <City>Tau Cygni</City> <City>Chorazin</City> <City>Delphi </City> <City>Elysia</City> <City>Ghav</City> <City>Hoshi</City> <City>Kelev</City> <City>Maalor</City> <City>Agab</City> <City>Lara</City> <City>Tuna</City> <City>Aruc</City> <City>Caeleb</City> <City>Sapsih</City> <City>Scaliger</City> <City>Nath</City> </Cities> <Buildings> <Building> <BuildingClassType>BUILDINGCLASS_INTELLIGENCE_FACILITY</BuildingClassType> <BuildingType>BUILDING_DARLOK_CELL</BuildingType> </Building> </Buildings> <Units> <Unit> <UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType> <UnitType>UNIT_DARLOK_OBSERVER</UnitType> </Unit> <Unit> <UnitClassType>UNITCLASS_SPY</UnitClassType> <UnitType>UNIT_DARLOK_ASSILENT</UnitType> </Unit> </Units> <FreeUnitClasses> <FreeUnitClass> <UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType> <iFreeUnits>1</iFreeUnits> </FreeUnitClass> </FreeUnitClasses> <FreeBuildingClasses> <FreeBuildingClass> <BuildingClassType>BUILDINGCLASS_CAPITOL</BuildingClassType> <bFreeBuildingClass>1</bFreeBuildingClass> </FreeBuildingClass> </FreeBuildingClasses> <FreeTechs> <FreeTech> <TechType>TECH_MILITARY_0</TechType> <bFreeTech>0</bFreeTech> </FreeTech> </FreeTechs> <DisableTechs/> <InitialCivics> <CivicType>CIVIC_TRADITIONAL_MILITARY</CivicType> <CivicType>CIVIC_FRONTIER</CivicType> <CivicType>CIVIC_DEFAULT_LABOR</CivicType> <CivicType>CIVIC_SIMPLE_ECONOMY</CivicType> </InitialCivics> <Leaders> <Leader> <LeaderName>LEADER_DARLOK_I</LeaderName> <bLeaderAvailability>1</bLeaderAvailability> </Leader> <Leader> <LeaderName>LEADER_DARLOK_II</LeaderName> <bLeaderAvailability>1</bLeaderAvailability> </Leader> </Leaders> <DerivativeCiv>NONE</DerivativeCiv> <CivilizationSelectionSound>AS3D_CARTHAGE_SELECT</CivilizationSelectionSound> <CivilizationActionSound>AS3D_CARTHAGE_ORDER</CivilizationActionSound> </CivilizationInfo>
thats only the 1st step though, go to \XML\Units and edit CIV4UnitInfos.xml to your liking and look for its mash-group.
Spoiler :
this means that the game looks in another file for directions, not the mashes yet...Code:<UnitMeshGroups> <iGroupSize>2</iGroupSize> <fMaxSpeed>2.75</fMaxSpeed> <fPadTime>1</fPadTime> <iMeleeWaveSize>1</iMeleeWaveSize> <iRangedWaveSize>1</iRangedWaveSize> <UnitMeshGroup> <iRequired>1</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_SCOUT_I</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups>
go to \XML\Art and look for CIV4ArtDefines_Unit.xml, in every <UnitArtInfo> there is a <NIF> section. this <NIF> section is what leads you to the actual model file.
I hope that was helpful and that I didn't wasted your time mate.
Thx, you didn't.