IDG II Citizens Thread

Excellent. Starting to look good. Can't wait to see the progression.

Do you have to pick a house?

Yes, within the houses is how you role play, and also how you can be named leader of a House, and eventually Emperor. If you aren't looking to be that involved, simply pick a house, and play whenever you can. There will be plenty of updates to keep you enticed.

Also real quick guys:
I would like my Regent to be Lord Civius. And my General shall be Vandal Warlord.

Regent has to be named, but since there is no war, a general is not selected. Once the game is going, and a war starts generals will be named to lead the armies in battle. Allowing the war to be role played and told through his eyes, not the emperor. Unless the emperor chooses to lead the armies himself.

Generals are Military advisors to the Emperor and can be chosen (by the Emperor) to lead our armies in individual conflicts and campaigns. They would act as Designated Players during times of war and hold complete authority of all decisions during their turn-session. Any citizen can be named a General by the Emperor. Emperors may also grant Generals "titles" or "merits" for their service to the Empire.

Just wanted to make sure everything is right so I don't screw up the role playing. Also, shouldn't characters die? That way the story can change along with the generations that pass. So if an emperor gains favor and is allowed to play another turn set you could be 'Emperor Civplayah II' or 'Emperor Matson I of the House of Artok'. I planed on building a family tree in my house as the game went on.
 
Do you have to pick a house?

It is not required (It doesn't state anywhere you have to belong to a house), houses are there to either support the Emperor or overthrow him. The members of each house decide after each turn session to either pay tribute to the Emperor or not. The Emperor must get tribute from 50% of the houses or we enter a state of rebellion and a new Emperor is elected from one of the houses. So a citizen that does not belong to a house could not be elected Emperor but still could become Regent and acting Emperor.
The houses also can be granted cities from the emperor so as part of a house you could participate in the governing of a city.
Houses also put forth official recommendations to the Emperor and he can either choose to implement them or not.
Any citizen could be named a General by the Emperor.
So there is alot of power a member of a house has that a non-aligned citizen would not. So I guess it depends on what capacity of the game you want to participate in. Sorry for the long reply just thought I'd throw it all out there :crazyeye: .

Also Draknith I don't see why he couldn't name a General while we aren't at war. There is always military planning to do and RP.
 
Just wanted to make sure everything is right so I don't screw up the role playing. Also, shouldn't characters die? That way the story can change along with the generations that pass. So if an emperor gains favor and is allowed to play another turn set you could be 'Emperor Civplayah II' or 'Emperor Matson I of the House of Artok'. I planed on building a family tree in my house as the game went on.

I was thinking about that. Great minds think alike, I guess!
 
Do you have to pick a house?

Draknith said:
Yes, within the houses is how you role play, and also how you can be named leader of a House, and eventually Emperor. If you aren't looking to be that involved, simply pick a house, and play whenever you can. There will be plenty of updates to keep you enticed.

Lord Civius said:
It is not required (It doesn't state anywhere you have to belong to a house), houses are there to either support the Emperor or overthrow him. The members of each house decide after each turn session to either pay tribute to the Emperor or not. The Emperor must get tribute from 50% of the houses or we enter a state of rebellion and a new Emperor is elected from one of the houses. So a citizen that does not belong to a house could not be elected Emperor but still could become Regent and acting Emperor.
The houses also can be granted cities from the emperor so as part of a house you could participate in the governing of a city.
Houses also put forth official recommendations to the Emperor and he can either choose to implement them or not.
Any citizen could be named a General by the Emperor.
So there is alot of power a member of a house has that a non-aligned citizen would not. So I guess it depends on what capacity of the game you want to participate in. Sorry for the long reply just thought I'd throw it all out there .

IamJohn said:
Nope that's exactly what I want to know.

We all worked on the rules together so I don't want my interpretation of a rule to supersede anyone elses just because I formatted them. I don't think we should require a citizen to join a House though I would recommend it so they could participate fully in the game. That being said Draknith posted his reply to IamJohn while I was writing mine and we came to a different conclusion. I think both of us have good points but I want us all to be on the same page so new citizens, as well as the founders, aren't confused. I suggest we appoint a justice to interpret the rules when conflicts arise or come up with another solution.
 
Well, I don't think we need to go that far unless someone really wants the job. I'm cool with people not participating in a house. Just seems like a secondary citizen, without the ability to rise through the aristocracy. Would the minister also be able to toss people to the lions? That's the job I want. j/k
 
Just seems like a secondary citizen, without the ability to rise through the aristocracy.
I agree, we don't want to force people into anything, but we do want to encourage them to get involved. :)

Also once you're in a house do you stay with it, or is there a possibility of changing? I'm curious because you'd think you'd want loyalty, but it might be interesting if you can get the houses interested in tempting people to their house with promises of power. ;)
 
Well, I don't think we need to go that far unless someone really wants the job. I'm cool with people not participating in a house. Just seems like a secondary citizen, without the ability to rise through the aristocracy. Would the minister also be able to toss people to the lions? That's the job I want. j/k

Well the Houses were your idea so I didn't want you to feel like I was stepping on your toes. We just replied at the same time and as the main developers of the game we were on seperate sides of the fence. I just want everyone on the same page no matter which way we go. We can just take each issue as it comes and reach a consensus instead of appointing one citizen decide. Like in the next post.....

I agree, we don't want to force people into anything, but we do want to encourage them to get involved. :)

Also once you're in a house do you stay with it, or is there a possibility of changing? I'm curious because you'd think you'd want loyalty, but it might be interesting if you can get the houses interested in tempting people to their house with promises of power. ;)

IMHO I think members of a house can change but the House leaders cannot unless the House is desolved. Now keep in mind House leaders can change so a leader could step down as long as their is another member willing to take his place.
 
Well the Houses were your idea so I didn't want you to feel like I was stepping on your toes. We just replied at the same time and as the main developers of the game we were on seperate sides of the fence. I just want everyone on the same page no matter which way we go. We can just take each issue as it comes and reach a consensus instead of appointing one citizen decide. Like in the next post.....

nah, you're not steppin on any toes. I just think to take full advantage of the imperial dynasty game one would want to join a house. Otherwise I have a great position of house cleaner (and not the one where you kill off the other house leaders)... haha

We'll just take it day by day, post by post, question by question.

IMHO I think members of a house can change but the House leaders cannot unless the House is desolved. Now keep in mind House leaders can change so a leader could step down as long as their is another member willing to take his place.

This is another player's choice I think. If you are unhappy with the house your in, you can leave anytime you want. I would just say that you should make it interesting in the Role Playing section as to why you are leaving. I don't think anyone will get upset at anyone for changing houses, but make it fun.

House leadership can be taken over in a variety of ways. If the house leader is more democratic, the position will be chosen by votes (like the Huber House will do), but if your leader is iron fisted it may not be so easy to advance. It's all about the role playing. Do as you like, just keep it interesting and open to the other players.

Another random question- is there a difference between the imperial dynasty game and the demogame? Or are they just the same exact thing?

The difference I believe is in how many people actually make the game happen. In the Demo game si believe a group of individuals are in charge of the decision making process. In the Imperial game it's all down to the emperor. My feeling is that the Imperial Game will move faster, and be more role playing, and the demo games is slower with more individual decision making. I could be wrong on this though, so someone please let me know. I do know this though, the two games are completly seperate. It's not the same map, nor the same leaders.
 
This is another player's choice I think. If you are unhappy with the house your in, you can leave anytime you want. I would just say that you should make it interesting in the Role Playing section as to why you are leaving. I don't think anyone will get upset at anyone for changing houses, but make it fun.

House leadership can be taken over in a variety of ways. If the house leader is more democratic, the position will be chosen by votes (like the Huber House will do), but if your leader is iron fisted it may not be so easy to advance. It's all about the role playing. Do as you like, just keep it interesting and open to the other players.

Couldn't agree more :goodjob:

The difference I believe is in how many people actually make the game happen. In the Demo game si believe a group of individuals are in charge of the decision making process. In the Imperial game it's all down to the emperor. My feeling is that the Imperial Game will move faster, and be more role playing, and the demo games is slower with more individual decision making. I could be wrong on this though, so someone please let me know. I do know this though, the two games are completly seperate. It's not the same map, nor the same leaders.

That pretty much sums it up. In a Dynasty Game (I believe you guys call it a succession game at CFC) one player controls the game and passes it on to the next player. This is just a variance where we added some flavor and RP to make it a team game.
 
I must not have done a good job laying out the purpose for a game thread and a citizens (discussion) thread, so I apologize. My thought was we would use this thread (game thread) for posting the turn sessions and official family business like Emperial tributes and in-game recommendations. Keep in mind we will not be having a seperate thread for each turn-session. Discussions can go in the citizens (discussion) thread and post-turnsession comments can be added with your tribute post. I think it will keep the game thread organized and leave less chance for the Emperor to miss an important recommendation from a Family or the Regent from starting an unnecessary rebellion because he missed a tribute, though unlikely. All in all I just think it will look cleaner and more organized for new citizens trying to navigate the IDG II.

That being said I'll leave it up to you guys if you think it is necessary to limit the posts in this thread. Glad to see we got the first turn-session in, we nailed a great starting location.

With all due respect Emperor I do recommend hauling a$$ over there to get that goody hut before a foreign scout does. Animals cannot penetrate our cultural borders so send the first warband. The house of Octavia also recommends you build a workboat and get us some clams to eat at the upcaoming festival at the Palace...sir :king: .

The House of Octavia will grant the Emperor tribute this turn-session.

EDIT: BTW When you open the save it still shows we are building a barracks.
Okay.
I must have saved before I switched to a warrior.
I will dispatch a unit to handle the goody hut.
(Why can animals not enter out borders, btw)?
I will get the clams, Civius.
Thank you for the input.
 
Okay.
I must have saved before I switched to a warrior.
I will dispatch a unit to handle the goody hut.
(Why can animals not enter out borders, btw)?
I will get the clams, Civius.
Thank you for the input.

Animals can't enter cultural borders only human barbarians can. So there is little need to keep a warrior at the capital while the 2nd warrior is being built. I usually send my free warrior/scout to explore immediately and build one more first for exploration and have never had my capital attacked this early in the game. Unless I was playing raging barbarians.
 
Technically the Emperor is at a 75% approval rating (including his own house or 50% without) so either way he is good for this round. It would be nice however for all of the Houses to post if they're gonna pay tribute. Also if a house fails to post within 48 hours of the turn report it is considered a tribute to the Emperor. This way if a house becomes absent for a while it will not negatively effect the game.
 
Just to let everyone know I updated the first post of the game thread and will be doing so after each turn session. Just a new screenshot of the Empire and a link to the turn report. I'll also be creating the Imperial Library in the second post, here we can put links to all of the turn reports, city info and document the rp storys.
 
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