Hi everyone!
I enjoy this mod because it's the Alpha Centauri idea combined with the powerful Civ4 engine.
There are a few things that need a little tweaking in my opinion. The randomly generated maps are way too generous with resources. I can't find any way to set this to more reasonable levels.
I've played mostly on Tiny maps by the way.
I have added three screenshots. Here you can see the common example where resources are simply too abundant. (try opening the link in a new tab if the image doesn't display properly)
Here you can see more extreme examples I run into, say, 4 times on a Tiny map.
Just look at it - 4 rare tropical DNAs right at the start of the game and a clusterf--- of other resources. This would be a great idea in terms of trade if rare tropical DNA would only be found on one/two places on the entire map, but in most cases, half the factions have this resource and the other half has nothing to give anyways.
If resources were reasonably scarce, trade would be more lively. Also, there would be less incentive to spam the entire map full of bases, land and sea, which ends some of the fun with wildlife.
Now, onto part 2...
I enjoy this mod because it's the Alpha Centauri idea combined with the powerful Civ4 engine.
There are a few things that need a little tweaking in my opinion. The randomly generated maps are way too generous with resources. I can't find any way to set this to more reasonable levels.
I've played mostly on Tiny maps by the way.
I have added three screenshots. Here you can see the common example where resources are simply too abundant. (try opening the link in a new tab if the image doesn't display properly)
Spoiler :
Here you can see more extreme examples I run into, say, 4 times on a Tiny map.
Spoiler :
Spoiler :
Just look at it - 4 rare tropical DNAs right at the start of the game and a clusterf--- of other resources. This would be a great idea in terms of trade if rare tropical DNA would only be found on one/two places on the entire map, but in most cases, half the factions have this resource and the other half has nothing to give anyways.
If resources were reasonably scarce, trade would be more lively. Also, there would be less incentive to spam the entire map full of bases, land and sea, which ends some of the fun with wildlife.
Now, onto part 2...