I was just about to start a thread, asking just how pressure works. What is the formula? When pressure is indicated (e.g., +2 pressure on an outgoing caravan), to what is it being added? How do you see what the base amount is? Just what does pressure _do_? When you have pressure on a city with no religion, does it have a greater effect on a city that has NO religious presence (not even pantheon followers) than it does on a city that does have some pantheon followers? Than if it has some Religion followers (not yours)? Than on a city with several Religions present? If pressure results in some city residents following your Religion, how is it determined which citizens join? For example, if the city has 2 Islam followers, 2 Orthodox Christians, 2 Buddhists, 1 pantheon follower, and 5 with no Religious affiliations, which one of those is likely to yield to the pressure first?
I've looked all over the Civilopedia, but I can't find answers or explanations to any of these questions.
** note this is for standard speed***
Each religion (including "no religion") has a certain amount of Total Accumulated Pressure in a city
The important thing is not the amount of accumulated pressure, but the Ratio of accumulated pressure
ie a city with
300 accumulted pressure for Catholicism
200 accumulated pressure for "no religion"
600 accumulated pressure for Judaism
is the same as one with
30,000 accumulted pressure for Catholicism
20,000 accumulated pressure for "no religion"
60,000 accumulated pressure for Judaism
ie ~55% of the city's pop will be followers of Judaism (the religion of the city) and ~27% of the city will be followers of Catholicism.
(I believe that the "city religion" must have more pressure than all other religions+pantheon+no religion... OR the 'city religion' is automatically no religion)
Each turn the city receives religious pressure from the following sources
+6.... Each other city with a 'world religion' (not pantheons or "no religion") that is "In range"
(In range means either through has a trade route or a straight line of 10 distance .. 13 if the religion has itenerant preachers)
+6?... If a spy with an "underground religion" is present
+30..If this is the holy city for that religion
Received every turn and added to accumulated pressure (amount is modified by Religious Text or Religious Unity enhancers .. or Arabia's UA)
This is displayed if the city has 1 follower or more of the religion
The city also gets bursts of religious pressure for certain events
+100 to the religion the city is following every time the population grows (includes pantheons and "No religion")
+1000 (the unit strength) when a missionary or prophet is spent on the city
-ALL if an Inquisitor of Prophet of a different religion is used on the city.. does not apply to "no religion" pressure... reduced by Unity of Prophets
-ALL for pantheons if city is conquered
+200*city pop for all cities when a pantheon is first founded
+500*city pop for holy city when a religion is first founded