Xenocidius
Chieftain
- Joined
- Jul 19, 2013
- Messages
- 16
My suggestion is very simple: make it so that infantry units cannot be destroyed by ranged attack. Infantry here means swordsmen, riflemen, infantry, etc. They can be reduced to 1 HP (hell, this could even be raised to 10 or so), but never destroyed. This means that in order to destroy enemy infantry units and push forward an attacker must have its own melee units in stock, and infantry units are now much more useful at holding ground.
Mobile units can be destroyed as usual - this gives infantry a much-needed edge over the former, which is currently superior in most situations. Even so, mobile units are still quite useful since, as melee units, they are able to destroy infantry units.
This also buffs Japan's currently underwhelming UA significantly, which is a plus.
Why? Because there is a problem with ranged combat. Currently you can wipe out an entire enemy's army with just ranged units - archers in the early game, air units in the late game, and artillery and naval all game. In the late game especially, you can pretty much do all your combat by air (and sea - you can wipe out an entire army just using Battleships), and use melee units solely to capture cities. These melee units are usually mobile ones as well (mounted, armoured) - rarely infantry (swordsmen, riflemen ...) This doesn't bode well with a balanced game, nor does it with real life. Air strikes are great for weakening enemy targets, but they can't wipe out divisions on their own. Assaults should open with artillery, naval bombardments and air strikes, certainly, but should always end with infantry. Currently, however, infantry units don't see nearly as much use as they should, especially late-game. Wikipedia describes the role of infantry today as:
The role of infantry then is two-fold: to close in with and destroy the enemy, and to occupy and hold ground. Currently, the first is usually done by ranged units, and the second is quite difficult when ranged units can just wipe out infantry willy-nilly. My proposition fixes both of these problems.
Mobile units can be destroyed as usual - this gives infantry a much-needed edge over the former, which is currently superior in most situations. Even so, mobile units are still quite useful since, as melee units, they are able to destroy infantry units.
This also buffs Japan's currently underwhelming UA significantly, which is a plus.
Why? Because there is a problem with ranged combat. Currently you can wipe out an entire enemy's army with just ranged units - archers in the early game, air units in the late game, and artillery and naval all game. In the late game especially, you can pretty much do all your combat by air (and sea - you can wipe out an entire army just using Battleships), and use melee units solely to capture cities. These melee units are usually mobile ones as well (mounted, armoured) - rarely infantry (swordsmen, riflemen ...) This doesn't bode well with a balanced game, nor does it with real life. Air strikes are great for weakening enemy targets, but they can't wipe out divisions on their own. Assaults should open with artillery, naval bombardments and air strikes, certainly, but should always end with infantry. Currently, however, infantry units don't see nearly as much use as they should, especially late-game. Wikipedia describes the role of infantry today as:
- in the Australian Army and New Zealand Army the role of the infantry is “to seek out and close with the enemy, to kill or capture him, to seize or hold ground, to repel attack, by day or night, regardless of season, weather or terrain”.[2]
- in the Canadian Army, the role of the infantry is “to close with, and destroy the enemy”.[3][4]
- in the U.S. Army, the “infantry closes with the enemy, by means of fire and maneuver, in order to destroy or capture him, or to repel his assault by fire, close combat, and counterattack”.[5]
- in the U.S. Marine Corps, the role of the infantry is to “locate, close with, and destroy the enemy with fire and maneuver, and to repel the enemy assault by fire and close combat”.
The role of infantry then is two-fold: to close in with and destroy the enemy, and to occupy and hold ground. Currently, the first is usually done by ranged units, and the second is quite difficult when ranged units can just wipe out infantry willy-nilly. My proposition fixes both of these problems.