Interesting Screenshots

Decided to try as the Vikings again and hope for better luck. My start location was better, I got both Iron and Horses while my neighbors the Spanish didn't, which helped a lot when I fought a war against them to expand past my tiny peninsula and grab some of their Ivory so I could start the Statue of Zeus. So far, looks like my luck's been better.

But really, the biggest sign of my improved luck: I got 2 SGL's on one turn, one from researching Philosophy first, and then another from the free tech from Philosophy.



I guess I could rush SoZ with one of them, but I'll probably get it in about 12 turns anyway- the only other AI I know with Mathematics doesn't have any Ivory. My neighbors, the Spanish and Aztecs, have Ivory, but no Math. Wonder Cascade is unlikely- The Great Wall and the Mausoleum are the only other AA wonders that haven't been built yet.

I could always save them for something better in the Middle Ages...
 
Wow, the probability of this happening is something like 0.025 x 0.025 = 0.000625! :eek:
(You ever considered playing Lotto or going to Las Vegas to crack the bank?)

So now you could start two Scientific Golden Ages... :D

Ok, seriously: looks like there aren't any good wonders you could use them for. :( Judging from the screenshot, your island/continent is quite small, so things like Pyramids, Artemis and Great Wall (even if they still would be available) would be wasted... The same applies of course to Sun Tzu's. I would probably keep them for Bach's Cathedral (has world-wide effect!) and Leonardo's. All the other good wonders are still too far ahead in the tech tree. Having the SGLs sit idle for that long would probably also be a waste?!
 
Wow, the probability of this happening is something like 0.025 x 0.025 = 0.000625! :eek:
(You ever considered playing Lotto or going to Las Vegas to crack the bank?)
Lanzelot, either you need to check your maths, or I need to check mine:

If p(SGL for non-SCI Civs) = 3% = 0.03 (?)

Then p(2*SGLs for non-SCI Civs) 0.03*0.03 = 0.0009 ≈ 1/1111
(but even your numbers still represent a probability of 'only' 1/1600...)

p(guessing a 6-digit lotto-result with numbers 1-50) = 1 / (50! / 44!) = 1 / 11,441,304,000 = 0.0000000000874

So I think Chox would be better off sticking to Civ3...? ;)

On topic (sorta):

The other day, I got an SGL (possibly my first? can't remember) while playing the Mesopotamia Conquest as the Egyptians, at Emp (the massively uprising Barbs say hi, BTW :mad: ). I'd already built the Pyramids during my Chariot-triggered GA, so I gleefully rushed the Hanging Gardens with ol' Ptolemy (on Turn 80-ish out of 160) -- and promptly lost the game, because I'd forgotten that the Wonder-Victory VC was enabled for this Conquest, and I was still well behind the Babs on Score... :eek: :wallbash: :cry:
 
Ok, seriously: looks like there aren't any good wonders you could use them for. :( Judging from the screenshot, your island/continent is quite small, so things like Pyramids, Artemis and Great Wall (even if they still would be available) would be wasted... The same applies of course to Sun Tzu's. I would probably keep them for Bach's Cathedral (has world-wide effect!) and Leonardo's. All the other good wonders are still too far ahead in the tech tree. Having the SGLs sit idle for that long would probably also be a waste?!

Great Wall is available, the other two aren't. It's a little helpful, but I'd agree that it's not helpful enough to be worth building. Sun Tzu's? Maybe, it's not a huge island but I could probably fit around 20 cities on it after I conquer the Spanish and Aztecs. :evil: On the other hand, I'm militaristic, so I can build Barracks in all my productive cities fairly cheaply and easily anyway.
 
Still you save ~ 20 gtp maintenance. Many great wonders help with commerce in one way or the other. The great wall can become tourist attraction. The biggest advantage from it however is not having to fight a nation that has the great wall.
 
I was extremly lucky and I have received my first elite Aircraft Carrier! ;)

My main Battlefleet has moved to Sarbatha in order to sink a carthagian fleet of two Dreadnoughts, one Cruiser, one Torpedoboat and one Light Carrier (the Carrier is the only one left in the screenshot) and then to finish the defenders of both Carthago and Sarbatha with cannon fire and bombing raids.

But to my utter horror Hannibal had a Submarine (20/2) laying in ambush outside the detection range of my Destroyers and Torpedoboats...

And Submarines have in my rule set stealth attack to pick their targets...

And (Horror!!!) this Submarine chooses one of my Kaga Class Aircraft Carriers as its prey...

And the Carrier IJN Soryu not only won this battle (20 attack points vs. 4 defence points) but is also completly undamaged and is promoted to elite. :eek:

This picture is taken during my following turn.

 
Not a screenie, but I just had an elite artillery (lethal bombardment) generate a great leader, something I didn't know was possible. :blush:
 
Not a screenie, but I just had an elite artillery (lethal bombardment) generate a great leader, something I didn't know was possible. :blush:

Nice one! :clap:
 
Was he named Napoleon? :mischief:
 
I am somewhat clueless about this.

Theodoras Empire was after some harsh fighting with the Maya (not me!) only a settler on a boat. While I liberated Byzanz from the Maya, I feeled some pity for Theodora (and she has lots of gold on her boat, that I wanted), but also did not wanted her on one of my islands (as she is veeeryyy unthrustworthy).

So I gave her a former Maya island city, after stripping it of anything valuable (Marketplace, Harbour and Barrack) and renaming it. This is also the first time that a KI went from "furious" to "polite" in an instant. ;)

Sometimes later I inspected Theodorapolis. While she still has not rebuild her harbour, she is building a library.



But there is allready a university in the city. :eek:

How is that possible? I doubt that she was forced to sell any improvements, as she was second in the tech race (after my Spanish Empire) and was allways having at least some money from the other nations. This screenshot is taken after I sold her Chemistry for over 1000 gold and 30 gold per turn.

Oh, and the fighting was really harsh and confusing: Maya and Babylon have somehow nearly completly swapped their cities. Japan shares an island with Austria, that was once Portugal and Portugal itself has only a one tile island.

So far only Sumeria is the only KI still on its starting position.

And Spain (me) has the all rest! :king:
 
I'd guess that she built a library, started a university, lost the library to disbanding when she ran out of money, finished the university, and has restarted the library. While you write that you think she always had money, the AI can end up in peculiar financial situations because they won't readjust the sliders in between techs. Since she is paying you 30 gpt and making none, it seems that it would be pretty easy to lose buildings when a deal with the other AI ran out and less gold came in.
 
I guess that you are right.

Latest inspection after she burned through her tech advances, shows that she has a Cathedral (but no Temple) and is currently build a University (the Library is gone).

Then I discovered her centuries old settler Carrack, that was escorted by a Dromon (and thereby blocked, as the Dromon is unable to cross ocean squares).

An unexpected pirate attack sunk the Dromon (I am allmost innocent in this! :D ) and the Carrack finally started its journey to the last unsettled islands.



But simply why did Theodora choose to land on the one tile island without resources instead of the larger island with the oil? :rolleyes:

Theodora has learned Combustion some time ago. She has even a part time worker (the Peasant Militia) in her settler team, that would be able to quickly connect the oil field to her new city.
 
because she likes grass around the Palace and can always go to Switzerland for snowboarding ? And the eyesore of the '102 on the carrier !
 
So was playing multiplayer with someone, and I thought to share a few things I thought was odd. We are playing Emperor difficulty Always War, except Rome and Byzantines were not set to be always at war with us (because my friend there thought it was a bit much the last game we did on Pangaea with all AI always war), though they are in an alliance. However, we've had several wars, some for long durations.

a2.jpg

Apparently Byzantines say France has had a Right of Passage in the past with Rome, yet we have no embassies with any AI.

a3.jpg

I am also somehow Gracious to the Byzantines when we've been fighting alot. I never traded anything with any AI as well. She is Furious to France and Rome is furious with both of us.

Another interesting thing was, in the Foreign Advisor it said the best unit that we know that the Persians have, was the immortals, despite, me seeing their knights on my shores. In an older game (where I was Japan) the Foreign Advisor once said the best unit that we know of that the Koreans have was the worker, which of course is because that was the unit I made contact with, and had not seen another unit yet, though I was in the middle-late of 2nd era and our borders were touching.
 
In the RARR-tread the new CFC member XTC posted a save-file done with the RARR-mod, that shows an mysterious additional trade on a coastal tile in one of his cities.

May be one of you can explain the additional trade in that coastal tile in the city of Palmyra. The coastal tile doesn´t hold an invisible resource. Palmyra celebrates the WLTK-Day. You can find the save-file here: http://forums.civfanatics.com/showpost.php?p=14344184&postcount=425

 
with a harbour my coastal cities get 3 trade in the 1st, ring. the 2nd ring gets only2.

Oops - I see... never mind:mad::lol:.
 
In the RARR-tread the new CFC member XTC posted a save-file done with the RARR-mod, that shows an mysterious additional trade on a coastal tile in one of his cities.

May be one of you can explain the additional trade in that coastal tile in the city of Palmyra.
Spoiler :
The coastal tile doesn´t hold an invisible resource. Palmyra celebrates the WLTK-Day. You can find the save-file here: http://forums.civfanatics.com/showpost.php?p=14344184&postcount=425

Is it possibly because that coastal tile is sharing a corner with a river?
 
Apparently Byzantines say France has had a Right of Passage in the past with Rome, yet we have no embassies with any AI.
My guess -- Rome DoW'd France while having units already within Joanie's borders.

Even if Romehad never built an Embassy in France*, so couldn't have signed an RoP, a post-invasion DoW will still kill Caesar's RoP-rep forever after, at least with all the AICivs who know (or find out later) of his 'betrayal' of the French. So as far as the AI is concerned, an RoP was broken (i.e. it gives the programmed response from the script.txt file).

*
Spoiler :
Tho' remember -- if an AICiv builds an Embassy in one of your cities, it has the same effect as if you'd built one in theirs: it allows signing of diplomatic agreements.
 
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