General thoughts
Hey guys, lets put together a smart, well thought out, fun game. We can be as intense or relaxed as we want to be. It all really comes down to the current player and the feedback the team gives when not playing. Here are a few general things I would like to mention.
Pre-Play Plan (PPP)
I personally like to put together a very detail oriented PPP. It helps me to get a good feel of the current game situation, and more specifically helps the team to identify the strong points about of the plan and mistakes/incorrect impressions and to provide specific detailed and broad strokes suggestions. I don't personally use spread sheets and don't really want to get into using them. However, I have seen them used very effectively and in a very time efficient manner to run tests. I am a huge fan of test games, and rely on them heavily in forming my PPP.
You are up!
Please check in when the player before you is finishing his/her turnset. Let us know if you are poised to take the next turnset or if you will be passing. If you have been quiet up to that point, we prefer to not have to wait 24-48 hours to see if you are not passing by absentia.
If you will require more than 24-48 hours to get a PPP in place, offer a general PPP and a timetable for when you will have detailed PPP. Let your teammates know when you are doing what, such as when you plan to play. Life happens, so we will understand delays.
There will be no strict guidelines as to when you have to get your turnset started and finished. If real life is taking more of your time than you want and is limiting your availability, ask to be bumped down the rotation or end your turnset. Communicating your intentions toward the team is respectful and helpful!
Test Games
I love test games!! I just said it and will say it again.
I love test games!! (But for SGOTM only!) They help tremendously in determining if my turnset ideas will work well or if they are wrong. For example, if I want to tech something to trade to trade a single trade partner. I want to trade an AI for engineering, but then find out I can't trade education because the target AI doesn't have paper. If I didn't realize this before I played it in the test game, I sure will after it, before playing the turnset. Test games are a great tool, but they can be misleading, so it must be used carefully. They are also a huge pain in the neck to keep up with. They can be damaging to a turnset if they are inaccurate. I have become quite good at getting the test games to match the real game. We will not use it for the whole game, but I'd like to try to maintain it for quite a while. I suspect we will not be warmongering early on (THANK YOU, JESUS!!!) This will make it more valuable for a longer period.
Test Game Maintenance
I ask that the player who finishes playing a few turns or turnset, replay the turns on the test game, as close to the real game as possible.
PLEASE UPLOAD TWO TEST GAME SAVES TO THE THREAD, THE TURN BEFORE THE CURRENT TURN AND THE TURN 2 TURNS PRIOR TO THE CURRENT TURN. The test game will not match the real game on the current turn (after the first 2-3 turnsets) so it is usually not helpful to sync the test and real games. Please point out any errors I have created in the test games so I can fix them if possible. If anyone else is good at test games, please help! If you don't want to use the test game, no problem, but please play out your turns on the test game as soon as possible after finishing your turnset, or if pausing your turnset for PPP revision.
Spreadsheets
If anyone uses them, great!!! Let me know if anyone can help with them and please make them available for all to use.
Turnset management
Turnsets are generally around 10 turns. Detailed planning for more turns is often a waste of time while at the same time general planning for 20-30 turns when creating a PPP is helpful. Turnsets can be played and passed after as few as 2-3 turns or as many as 15-18+ turns (especially early in the game).
Uploading Saves
Per the maintenance thread:
Please upload saves at these points:
Whenever ownership of official save changes (i.e. use server for exchanging saves unless it is unavailable)
Before and after "paying" Willem
Before and after wooing a Leader
Turns 60 115 145 170 190 205 225 240 260
Additionally:
Please upload the save at any "pausing" points. These are intermediary point in your turnset, but before the end of the turnset.
Please upload at any point where you have questions for the team.
Deviations from the PPP
The best laid plans will almost always need to be altered. Make decisions and proceed based on what you think is best for minor alterations, but for anything that you think is a major decision. Pause, upload, then consult the team/forum. As painful as it may be,
GIVE 24 HOURS FOR ALL TEAM MEMBERS TO RESPOND PRIOR TO MOVING ON!
If you don't understand
Please ask for clarification on any points or recommendations that you do not understand. I often assume that everyone knows the game mechanics to the same degree as I do, so I may not be clear on why I suggest something. I also tend to think I know everything, so if I am wrong, and don't get questioned, I will make mistakes. I have a tendency to "nitpick". I will try to limit my pointing out mistakes to situations where something can be learned from it or if it can be corrected. Try not to take feedback personally. I learned the most from
mabraham and
bcool shredding my PPPs and in-game play back in
Kakumeika days.
Game mechanics, code readers
There are some great resources at the bottom of my first post with many detailed game mechanics. Are there any code readers in the group? If so, they can be integral in helping us make tough decisions. If not, we always have the test game.
Addendum
Please set your Graphics setting on the main options screen to check "detailed city info". This tells how many turns until finishing build and how many turns until city growth. This is beneficial for screenshots.
Please set the following options in the Buffy setting (Ctrl-Alt-O):
Under the scoreboard tab under "Power Ratio", set the ratio decimal places to "3".
Under the clock tab, uncheck "alternate game clock" and uncheck "completed percentage" while checking "complete turns" and "game date and golden age turns".
When referring to tiles in relation to another tile, please us a number for each direction such as 2S1E, as opposed to stating 2SE. 2SE could be interpreted as 2S1E or 2S2E.
When referring to a specific date/turn, please refer to the turn number, not the date. (feel free to add the date with the turn number.)
When referring to a turn when a unit or building/wonder is completed, please state the turn that the unit is produced and ready to move, or for buildings/wonders, state the turn that the build queue announces that a building/wonder is completed and a new build needs to be chosen.