rhettrongun
Prince
You get better units for being ahead in tech.
This thread is very much, the reflection of the problem in the broader Civ community.
PLayers want to axe all the things they perceive as against them, and keep everything that benefits their play. If the devs followed all the 'wants' we'd have a horribly unbalanced game.
I think the former Civ designer mentioned how, in relation to the RNG of the Civ3 combat system, he only got feedback that the battle system was fair when he gave humans RNG advantages in combat.
I'd have to agree with this. If you really don't like it that much then make a mod that sets minimum damage to 0 instead of 1. Simple fix, and it doesn't require firaxis forcing what appears to be a minority opinion on the whole vanilla civ5 community.
I'd say there is a good chance someone already made this mod btw. IIRC it consists of 1-3 xml entry updates in global_defines.xml