Hulukap: Abaddon
Turn0: emerges into the light of history
Turn3: Engineering up. 3 armies trained in Maltik (one later dies). Fail to recruit Maltik barbs, but partially bribe Zakat tribes with 0.5e. Big war against Holuc is partially successful. EVENT: Military UP, Economics UP, Enlightenment DOWN. Learn WRITING, BRONZE WORKING. DISASTER: Disease strikes Maltik!
Turn4: workers on coffee beans in Zakat, and on giant groundbirds in Maltik (bananas full, need infra or econ lvl 3). Holuc slaves are released. EVENT: new fine stone quarry resource. Engineering UP. GREAT EVENT: Great City GET! DISASTER: corrupt lords build themselves a corrupt palace in Maltik, one city and one unit rebel to join corrupt army. Power DOWN.
Turn5: build Cities in Zakat and Chiru, train more warriors in Chiru and Maltik, more stone workers in Maltik. EVENT: free temple in Lani. Learn THE WHEEL.
WARNING: Infrastructure too low, overcrowding in Maltik.
WARNING: Organisation too low, corruption growing fast!
WARNING: Culture + Power all too low, escalating chance of separatists / rebels
Available Funds: 12.5e(!)
End of last turn: 0.5e
Income: 5e tax, 0.5e slaves, 8e resource, 1e gift from Chwinqua, 1e gift from Holuc, 0.5e gift from Onaqui, 2e trade, 1.5e religion
Losses: 5e corruption
Upkeep: 2.5e (5 units)
Civilization Level: 2
Culture: 2 (1 Agrian)
Enlightenment: 2
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: WRITING, BRONZE WORKING, THE WHEEL