Dancing Hoskuld
Deity
Currently we use the DynamicCivNames mod from the Revolutions mod. This is vey complex and ends up with a wide variety of different names for the civilizations. However it
It is also optional.
Platyping has recently put out a new version of this mod. It
In the Rev version you may get "Empire of Egypt" or "Egyptian Empire". In Platyping's version you will only get one.
I think we should move to Platyping's version just because it is much simpler to use.
Three questions
A further question would be about moving the definitions out of the Python and into XML, but then the question probably should be about moving the whole thing into the dll.
- is complex code
- all definitions are hard coded and mixed in with the code
- has not been modded for C2C civics so appears not to work in game
- does not support languages other than English
It is also optional.
Platyping has recently put out a new version of this mod. It
- is straight forward code
- definitions are in the code but up front and straight forward
- default does nothing so appears not to work in game
- does not support languages other than the one you add the definitions in
In the Rev version you may get "Empire of Egypt" or "Egyptian Empire". In Platyping's version you will only get one.
I think we should move to Platyping's version just because it is much simpler to use.
Three questions
- Do we want it to remain optional or just have it on all the time? I am for the latter because it would be less work for me
- Do we want language support? I do even though it will make the code slightly more complex.
- What names are we going to use for the nations by Civic sets?
A further question would be about moving the definitions out of the Python and into XML, but then the question probably should be about moving the whole thing into the dll.