SO asked me to post my pm's here:
1.
I've re-arranged all the leaders, balanced out the traits and changed a few things around.
I have not finished implementing a negative aspect into the original traits.
The TraitsPedia needs to be done which describes each trait in detail, outlying possible strategies etc.
The Property modifier I put into aggressive for +4 additional crime per pop when its at 10 already doesn't show in the civilopedia.
Im not sure how to go about doing pollution modifiers since I don't know properly how pollution, so I think you or hydro or whoever should implement this into Industrious + Organised I was thinking. More Crime for Nomad as a negative too perhaps.
Buildings modifiers, such as Hunter Gatherers slower granaries does not show in civilopedia.
I had a bunch of ideas that I wanted to implement for the original traits (in terms of negatives) but most of them don't work. Do you want to add some negatives for them?
I thought i'd hand it offer to you as is at this point since I might be slowing things down. Apologies, I don't have much free time as of late and this is my first go at modding
* Can't figure out how to attach file to pm so I attached it in the extra traits thread.
2.
Here is the page
http://forums.civfanatics.com/showpo...&postcount=172
I put in a request for a bunch of TAG requests here
http://forums.civfanatics.com/showpo...&postcount=155
These would make our life soooo much easier and would flesh out the trait system extensively, im not at all sure how hard it would be to include these in the schema etc but if this was done c2c traits would be up to scratch compared with the rest of the A+ game
3.
Not sure how people will feel about the total uneveness of traits tho man. We really need to implement more negatives into the original traits, I was reluctant to put in more property modifiers since I think its best done by someone who knows what they are doing.
4.
Sorry to bombard you with pm's
Another idea I had but didn't really want to risk due to my inexperience was -
You know how Nomad's get +1 food on scavenger huts or whatever it is, perhaps we could give some negatives this way, such as -1 hammer on iron/bronze etc for creative, or -1 commerce for scientific on diamond/ruby tiles etc.
Just need to come up with some more negatives for the other traits.
You could just implement a quickfix and just give out a bunch of -1 health -1 happy etc on the fly so its at least playable & somewhat fair - until they are finished properly.