I found another nightmare hidden inside the c2c fpk files.
There are 36389 files inside the fkp's and 14378 of them are duplicates. That is just messed up and there must be a way to get rid of them.
Another thing, i finally tested if having fpk files instead of loose files has any bad side effects. It turns out that MAF's happen earlier if the art files are inside fpk files. With loose art files the game goes MAF with 2.963.940kb memory usage but if the art files are inside fpk's it does that with only 2.700.568kb. That's not that much but it makes a difference in more advanced or huge games.
Code:
07.09.2015 18:47:29 - ------------------------------------------------------------------------------------------
07.09.2015 18:47:29 - START: Content (Byte by byte)
07.09.2015 18:47:29 - Determine the file count of all source folders...
07.09.2015 18:47:29 - File Count: 36389
07.09.2015 18:47:29 - Scan: Z:\New folder (13)
07.09.2015 20:05:21 - Found 14378 duplicates with 299.536.937 Bytes in source folder 'Z:\New folder (13)'
07.09.2015 20:05:21 - Groups: 3877
07.09.2015 20:05:21 - Scanned Archives: 0
07.09.2015 20:05:21 - Duplicates: 14378 (39%) (285,66 MB)
07.09.2015 20:05:21 - Elapsed time: 01:17:52
There are 36389 files inside the fkp's and 14378 of them are duplicates. That is just messed up and there must be a way to get rid of them.
Another thing, i finally tested if having fpk files instead of loose files has any bad side effects. It turns out that MAF's happen earlier if the art files are inside fpk files. With loose art files the game goes MAF with 2.963.940kb memory usage but if the art files are inside fpk's it does that with only 2.700.568kb. That's not that much but it makes a difference in more advanced or huge games.