Noriad2
Emperor
- Joined
- Oct 23, 2014
- Messages
- 1,153
In my opinion, the best definition of a game is the one I found, of all places, in the Scientology Technical Dictionary:
4. a game consists of freedoms, barriers, and purposes.
"freedoms" includes the power to do things. Barriers can include space, time, actual walls, or not knowing things.
Playing is using freedoms to overcome barriers to reach the purposes/goals.
When you have all barriers and no freedoms you don't have a game.
When you have all freedoms and no barriers you don't have a game.
A good game requires a sufficient number of freedoms plus barriers that can be overcome by using those freedoms. The difficulty of a game is determined by the ratio between freedoms and barriers. For maximum enjoyment, the difficulty of a game must be matched to the skill of the player.
When you reach your goals or the goals are forever out of reach, the game vanishes. So in a way, winning is also a loss.
Thus players may deliberately increase the barriers (set difficulty level higher), lower their freedoms (handicap themselves) or lower their skill, in order not to win, so they will keep the game. By the way, this is one of the fundamental causes of spiritual degeneration. If you persistently outskill a game, it would be healthier to find a different game that is more suited to your skill level.
Wargames are about force, destruction, control and survival. There are other types of games. Like the game of love and seduction.
4. a game consists of freedoms, barriers, and purposes.
"freedoms" includes the power to do things. Barriers can include space, time, actual walls, or not knowing things.
Playing is using freedoms to overcome barriers to reach the purposes/goals.
When you have all barriers and no freedoms you don't have a game.
When you have all freedoms and no barriers you don't have a game.
A good game requires a sufficient number of freedoms plus barriers that can be overcome by using those freedoms. The difficulty of a game is determined by the ratio between freedoms and barriers. For maximum enjoyment, the difficulty of a game must be matched to the skill of the player.
When you reach your goals or the goals are forever out of reach, the game vanishes. So in a way, winning is also a loss.
Thus players may deliberately increase the barriers (set difficulty level higher), lower their freedoms (handicap themselves) or lower their skill, in order not to win, so they will keep the game. By the way, this is one of the fundamental causes of spiritual degeneration. If you persistently outskill a game, it would be healthier to find a different game that is more suited to your skill level.
Wargames are about force, destruction, control and survival. There are other types of games. Like the game of love and seduction.