The rename was to keep me focused on my Civ3 priority
Some minor changes to the main Modzilla scenario:
Refocus on The Folly Of Man:
The original 1954 Gojira movie sent a strong anti-war and environmental message - something that was lost in many of the goofier movies that came later. I wanted to refocus this mod a bit on that theme, without beating you over the head with it.
In addition to Atomic Weapons Testing Waste resource, I've added Industrial Waste. ATWT is required for Gojira and others, while IW is required for Rodan, the upgrade to Supa Kong, and more (a Hedora?).
The Kaiju worshippers will still build Kaiju Shrines that generate their great beasts, but not understand that it is really the waste resources that are doing it. They will have a full ancestral legend which predicts that strange people from far away will arrive, and bring great beasts of destruction with them, This will work well with the pollution theme, as well as the Alien theme. The Natives will have had their native islands heavily bombed with atomic weapons testing, as well as have industrial waste dumped on them - something that was unfortunately commonplace in this era. The basic Kong and Mothra units will continue to truly religious kaiju with no pollution requirements.
Alien Influence
In addition to being some of the barbarians, there will also be some alien artifacts that may be strategic resources for some Kaiju shrines. Ghidora may be one. Possible future Kaiju (such as Space Godzilla) can utilize this feature, too.
Dinosaurs
I am thinking there should be some pre-placed, non-alien barbarian dinosaur units on a few of the kaiju islands, as depicted in the movies. I am also removing the 'Return Of The Ancient Ones' tech that allowed Dino shrines, and replacing it with Eye Of The Beast (The original Eye Of The Beast tech which allowed lower animal domestication is now renamed Taming the Wild, and has been diminished in scope, as many lower animals will become barbs now, too). Eye of the Beast will allow
existing dinosaurs to be "tamed" via sacrifices (feeding them human sacrifices and hallucinogenic plants), gelding, and raising them from hatchlings. These changes were made to keep the focus more on the Kaiju, and to limit the improvements in the mod.
Triceratops can be trained to work as battle horses - they can be ridden and are decent fighters, defenders, and pack mules, but have limited movement. The Triceratops Rider will require the Triceratops resource. Requires the Triceratops Breeder improvement.
Plesiosaur Transports are a pair of pre-adult Plesiosaurs that can transport human units via a raft attached to them. Adult plesiosaurs are too wild to be tamed. No resources are required for the Plesiosaur transports, but they can only be built in coastal cities. Requires the Plesiosaur Breeding Pool.
Pteranodons are not easily tamed, but will fiercely defend their young, roosts, and food supplies. The only way the natives can control them is by raising them in the Great Aviary until they reach adulthood. The pteranodons have been raised to believe that the fish provided by the natives is there only source of food, and therefor do not attack and in fact fiercely defend them. Requires the Pteranodon Nest resource and the Great Aviary.
Megalodons are essentially giant, mindless, submarine killing machines, and therefore cannot be truly tamed, but they can be raised and unleashed into the sea, with a "scent" of what they should kill. Kaiju Worshippers have learned that Megalodons avoid the scent of their own blood out of fear (the only thing they fear), so they smear their other aquatic units with it for protection. No resources are required for Megalodons, but they can only be built in coastal cities. Requires the Megalodon Breeding Pool.
Velociraptors are fast and deadly attackers that can easily traverse any terrain. They are also quite intelligent, and only do not attack the natives because they raised them and ritually provide them with an easy food source. They cannot be truly domesticated, but are willing to fight for the natives. Requires the Raptor Nest resource, and Raptor Breeder improvement.
Apatosaurs have been added (thanks Supa!). Not overly intelligent but somewhat trainable, the apatosaurs can be trained to build roads and clear vegetation (that stomp animation is perfect). They can also transport goods. They have an excellent defense and pretty good offense, too. They have more hit points than any other non-kaiju unit for the Kaiju Worshippers. They require the Apatosaurus resource, and the Apatosaurus Breeder improvement.
Currently all other Dinos are now pre-placed barbarians. They will be pretty powerful, and not have access to the Native villages (the natives built them out of their reach), but will protect goods the natives want. They also make for some good battle practice for the Kaiju.
Animals
Most animals have been relegated to barbarians as well, but there are a few that are trainable, such as pandas. Lower animal barbarians may be able to attack villages, but they are far less dangerous than their Dino counterparts.
I've got so much more to post, but am out of time for now. Quick Status:
Concept\Overall design: 90%
Overall BIQ Completion: 30%
Map: 75%
Kaiju Worshipper Tech Tree: 95%
Kaiju Worshipper Unit Line: 95%
All New Resources: 95% (design), 20% (Graphics)
New Interface Graphics: 10%
Human Civs tech trees: 20%
My focus has been on getting the design of the Kaiju Worshippers just right. I've been doing this test BIQs as I've had too many bad experiences in the past where I screwed up something in the BIQ, couldn't figure out what, and had to restart the mod - so I now I test elsewhere, add it to Modzilla once I am comfortable with it. I've also put quite a bit of time into the map, and gathering source images for the new resources and interface.
Design and Collection are about as done as they can get at this point, so am actively working on the Map, graphics, and concept testing.
Next steps will be to research and flesh out the Human sides. I don't know too much about the 1954 regional history, but I know the Korean War hostilities had just ended (more or less) in July 1953, but a state of War continued through January 1955. The goal on the human side of this mod is to start of 01/01/1954 just like real history, then split off into a Godzilla alternate history. Japan will get the accelerated technology they've had in the movies, and will get some of that from the alien technology they discover. The constant Kaiju attacks will force that, too. China and USSR will have limited presence, so will never be able to really take off. I'll have to find a way to keep the Koreas from easily overpowering Japan, but this shouldn't be too difficult if Japan has access to better resources and technology. The focus on Modzilla should really remain Japan and the Kaiju, with everything else just adding thematic elements.