[MOD] The Second Revolution!

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Dec 17, 2002
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Second Revolution 2.0

Read my strategy guide





I've really enjoyed making the first version of this mod. For any who don't know, this is a fictional mod based on the idea of armed revolt. It is set in an imaginary world of politics gone wrong. It is set one of the most unusual of all modern settings' regions: North America


Playable civ's:



Leader: Felipe Calderon



Leader: Stephen Harper



Leader: The Castro Brothers



Leader: Subcommander Marcos



Leader: None (Syndicalist commitee)

Leader: George W. Bush




This is the old thread from the early beta testing phase of Second Revolution 1.62c.

This is the current release compatible only with Civilization 4 1.62. The new Warlords version is being written right now! , the first playable beta is out.
Please feel free to post bugs or gripes here! I am tired of political flaming posts, so see above strategy guide to blast me there, in the joke thread.

Curret Civilization 4 1.62 compatible version!


Please use the Civfanatics File database to get these files first!


Telefragged 3d downloads mirror (59mb)
download v1.5 (65mb)
second mirror at Civ4Files.com
PATCHPatch v1.6C for versions 1.5 and up here at my homepage!!
PATCHPatch v1.6C for versions 1.5 and up here at 3d downloads!!
 
Screenshots! (some of these are out of date)
Here's the new map for the Warlords edition, still in it's early stages. It is smaller than the old map.


Here's the F-35 near a civilian mob and a Canadian Patriot Missile:


Here's Zapatistas and Mexican G.A.F.E. somewhere in Central America:


Here's Castro's Red Guard, ready to storm the Pentagon:
 
now that i've got the updated beta, i'll start working on that supersoldier you want

also, as someone who's trying to work on the mod...i vote we have a central place for open discussion of progress and otherwise -- i think i suggested this to you in email once
 
sigh...after about 20 minutes of loading my computer restarted....:sad:

don't worry it has nothing to do with your mod, and everything to do with my crappy computer.
 
Great work finishing up the beta! The F-35 is awesome. However, as a first edit, I'd suggest having the Zaps start with Neomarxism. After all, they're sometimes even defined as a marxist or socialist group.
Also, I turned on the whiteflag toggle for the civs that needed it.
Here's the wbs file with that edit.

I also uploaded the new flag decal for the Rebels, and new versions of the other flags that needed black alpha channels. I thought I had emailed these to you, Garret, but I guess not.

Enjoy the updates!
 

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Mr. Bojangles said:
sigh...after about 20 minutes of loading my computer restarted....:sad:

don't worry it has nothing to do with your mod, and everything to do with my crappy computer.

LOL hey bro i have a P4 2.8ht and 1.5gb ddrpc2700, geforce 5200 fx 256mb:thumbdown, and i have to run everything on low, and it takes five minutes to load the map now and five minutes for first turn, then it speeds up slightly. If you were running below minimun requirements this thing would be ungainly. :crazyeye:

for anyone who could get this to run...what do you think. im starting game now, and I have to swear not to mod it until it glitches or i win.:king:

roAm said:
also, as someone who's trying to work on the mod...i vote we have a central place for open discussion of progress and otherwise -- i think i suggested this to you in email once

What do you suggest?

oh yeah but first let me contradict myself and upload the patches robo magic man sent me.
i think it prompts you a little into the game for civics change.
 
Another suggestion, change the gamespeed to normal or at the very longest epic. Marathon is way too long. It was set to take over 1000 turns to research any tech in the beginning of my game as the zapatistas.
 
@crazyace
I hope you enjoy, but just remember, its a beta, so if you let me know a glitch, i will try to fix it for you right away!

Robo Magic Man said:
Another suggestion, change the gamespeed to normal or at the very longest epic. Marathon is way too long. It was set to take over 1000 turns to research any tech in the beginning of my game as the zapatistas.

hmm that sounds reeeeeeally glitchy. lemme check it out. if i put it on something other that marathon, usa researched sh!t in like 7 turns (what fun):rolleyes:
 
Hm, what is the scenario name?
-edit-
Nevermind, I didn't move the map to public maps, however if it all were to just have to be extracted to the Civ 4 folder instead of having to shift folders around. I'll post more after I actually play it. The music is wonderful.
-edit 2-
I believe that the civics should be modified to more adequately define the nations they are supposed to represent. While Fidel Castro is a bit repressive, he isn't quite a police state, while GW under a state of emergency would be more likely to fufill that civic. Fidel is more of a Democratic Centralist with a heavy empahasis on security. Labour also needs work. While those under capitalism are indeed slaves, I believe 'wage slaves' would more adequately define the modern situation.

Also, I think certain civics should be restricted. I doubt Castro plans on becoming a free market anarcho syndicalist nation, nor do I ever believe in such a situation would Bush decide it's time for free speech and democracy.

Nukes are annoying, really really annoying, and if anyone plans on ruleing anyone elese, I doubt they would nuke the territory they plan on taking. I am also rather sure that Castro, Marcos, or the Anarchists would bomb the people they want to liberate. No nukes please.

Also, I doubt the UN would still function under such circumstances.

vive la commune!

vive la revolution!
 
hi lief good to hear from you again!

#1 the scenario is the "Second Revolution" but could also be called Second Revolution of the Americas.

#2 I like your idea about nukes, unfortunately this will make the scenario even harder for the revolutionaries. I will leave them avalible to allies ang take em away from rebels (the rebels wouldn't use the deathstar, would they?)

#3 As far as the civics, i only have one measley column of custom civics because my brain is to small to figure out a whole page of them. if you have better ideas, let me know. as far as the AI switching to unusual civics, when i played last, Castro immediately turned to Free Market (go figure). i cant change the AI until SDK comes out!!! :mad:

#4 I plan on taking more functionality away from UN by increasing the percentage of votes needed to pass a regulation (as i have already done for diplo victory)

Please keep up the correspondance, and after i get enuf suggestions, ill patch the map & mod again.

thanks!:goodjob:
 
EDIT: teaser image is now attatched. enjoy. any reccomendations? leave a reply!

also note: i havnt decided where to put the bracing handle or even what type of butt to use(foldable, extendable, modular...)
if you have a suggestion as to where or what type, let us know!



Original Post:
just got 3DS reinstalled after a nearly-disasterous drive failure last night. i'll be editing this post and showing you a teaser sketch for the new GeneteTrooper weapon. i'm making an all-new modular weapon system from the ground up, based off the design of the OICW. first step is to model the machinegun element...then the grenade launcher. i'll be submitting a sketch first sometime this afternoon/evening and then the model render(shading only) tomorrow. i'll be working on the textures for some time as i want it to be low-resolution but high-detail
 

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sorry to hear about drive faliure! i just poured coffee into my new keyboard 2 nights ago and had to format, losing all of my files for scenario. fortunately the mod was backed up online!
 
the model may not be done until this weekend.
college, my screwed up car and my personal life have all swirled into a massive wad of "WTF". i'll keep everyone up to date as i actually progress -- if i get the free time, that is.
 
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