About that reorganizing you mentioned, are you talking about alphabetical ordering, date-of-entry-making, stats (Defense, Offence, average of both), etc? or like, select unit entry, move up-down, to end-to top kind of reorganizing?
Several of them.
1- In the combobox (ex: select to which unit a unit can upgrade, or what technology is required), you can right click on the combo and select two options, "alphabetical" or "creation order".
2- In the main list for the object (on the left on each page), I'll ad " filter and sorting" option.
It will start with relatively few options, but it may grow in the future, depending on what is really needed.
For the moment, I can imagine things such as "list only the aircrafts that civ X can build".
It will NOT include filter for every possible fields. But I can include some of the most interesting combination.
For the sort, you'll be able to sort alphabetically or "creation order" (that would be the N° which is listed in the 3rd column in the above screenshot). This "creation order" is also the order in which the items would appear with the vanilla editor.
Here also, I could include some other sorting based on another combination, but only if requested with a decent explanation of why it's useful.
3- I will include a tool to change this creation order for each item, a bit like in Gramphos's tools, except it will be available for virtually anything (except hard coded stuff such as the worker actions), and if will be easier to use as you could use it for several items at once. And this change would be "permanent" and so will be used when opening the biq with the Regular editor.
Example: select units number 25 to 35, 37 and 41, and move all of them after unit number 10.
So you would have at the beginning
10
11
...
25
...
35
36
37
38
39
40
41
and at the end
10
25
..
35
37
41
11
...
24
36
38
39
40
42
...