Antal1987
Warlord
Isn't it based on decompiling the game and creating a "pirate" version of it?
I think some explanation are needed
It's not creating a "pirate" version. Patches still require legal version
Isn't it based on decompiling the game and creating a "pirate" version of it?
I think some explanation are needed
He's already on that and has turned up a lot. I thought he had fixed it, but perhaps he needs to implement the framework for that one.
Good solution then. Do you want me to post the full list of ideas we had when we discussed with Firaxis to try to get the source code?It's not creating a "pirate" version. Patches still require legal version
Good solution then. Do you want me to post the full list of ideas we had when we discussed with Firaxis to try to get the source code?
Some may be really difficult to do without full source code, some may be possible with your patch system.
I hope you can change a little the way the ignore terrain and withdrawal works. I think it should be relatively simple to do and could interesting new options.
Index Patch Command Exe Variable Value Size
1 5 004205A4 0001F9A4 0001F9A5 2D 1
2 5 004205C4 0001F9C4 0001F9C6 2D 1
3 5 004BB578 000BA978 000BA97A 2D 1
4 5 0043576F 00034B6F 00034B71 2D 1
5 5 00435850 00034C50 00034C52 2D 1
6 5 004359D4 00034DD4 00034DD6 2D 1
7 5 00420F7E 0002037E 00020380 2D 1
8 5 004206CF 0001FACF 0001FAD0 2D 1
9 5 004206EF 0001FAEF 0001FAF1 2D 1
10 5 004C5396 000C4796 000C4797 2D 1
11 5 004210C7 000204C7 000204C8 2D 1
12 5 004211FB 000205FB 000205FD 2D 1
Not a coding manager. I was in contact with someone else. I prepared a document explaining the idea, with a proposed team, business model, etc.You can create a new thread or extend this one: see.
What happened when you've tried obtain sources? Have you spoken to any Firaxis coding manager?
Not a coding manager. I was in contact with someone else. I prepared a document explaining the idea, with a proposed team, business model, etc.
They were are first interesting, so I exchanged several email with him.
My idea was that Firaxis would provide the source code to a group of fans, who would submit a list of fixes/changes to Firaxis for approval/veta (so they could refuse something that will be "too good" compared to their upcoming titles).
The group would prepare the new version, test it, and then send it to Firaxis for approbation before release.
But then my contact just said "Project is cancelled, it will never happen". No explanation.
A year later I tried again with another contact I got, the guy asked for an update of the doc, I sent it. He said he would answer back "shortly". 6 years later I'm still waiting for an answer.
I haven't fixed that yet, I just have located the problem. So now I'm thinking how to fix it.
Do you think you could manage to have more cultures? At least so each civilization has its own city graphics?
Hmm...Something I've noticed with the new city tile limit, is that very rarely something will happen where the city doesn't register the citizen labouring any tiles at all in terms of food/production/commerce. I'm not sure what's causing it.
I'm not sure I've understood. What do you mean "something will happen"? What exactly happens? And what do you mean "city doesn't register the citizen"?
Technically, a city has a list of citizen objects. Each object stores info about race, mood, tile index and smth else... When City grows, it creates new citizen object and puts into the list. When City shrinks, it removes excess objects.
Well, as you can see in the picture I attached, despite a citizen working a tile that should be producing three shields, one commerce, and one food, the city is only producing one shield and 2 food per turn, so it's obviously not registering what the citizen working the tile is bringing in. This makes any form of growth in the city impossible, since it will only ever have 2 food per turn, which is only enough to sustain the single citizen.
However, this seems to occur fairly randomly, as you can also see by the partially filled food box.