Actually, I think this should be made somehow optional, or linked to a technology.
Like city use 2 squares until you discover "urbanization".
Like city use 2 squares until you discover "urbanization".
Actually, I think this should be made somehow optional, or linked to a technology.
Like city use 2 squares until you discover "urbanization".
Oh... It seems that I have the same problem as Bengal Tiger: The place in the center (there the city itself is placed) no longer produces shields or food. The outer places (including the new extended places) work normally.Hmm...Something I've noticed with the new city tile limit, is that very rarely something will happen where the city doesn't register the citizen labouring any tiles at all in terms of food/production/commerce. I'm not sure what's causing it.
Please, share, your save file, if you can, because I couln't simulate case like that.
I think question arise with what new feature should be in a "common" patch
The first patches to the "official" No-cd patch 1.22 was to increase city and unit limits and of course the no-raze stuff. That helped and improved the game.
Things that truly changes the game perhaps should be included in an extra patch, beyond the common and known true bugs. (Increase city radius is not a bug IMHO, just a limitation).
IMHO if all improvements/bugs are put into 1 patch gamers have to decide to skip like the submarine bug by not getting all the other presumed stuff.
Having a almost bug-free patch AND then increase that patch with additional possible things. I guess we all have many things in mind that really might change the game, but that could go horrible wrong as I mentioned before.
One thing (I mentioned before) is that resource needs to be within city radius to build a certain unit. That changes the game and is not a bug, but increase unit handling in mods. Such a change should not be in the primary "bug-free" patch but perhaps in an expanded patch.
BUT who makes the choices ???
Antal1987 of course within what great skill Antal1987 have. We other can only suggest.
It´s a big responsibility to get this right.
I wish Antal1987 the best of luck in his great Quest to improve this game.
Do all versions of the patch include the no raise and no city limit patches?
Now I introduce my first patch with the patch framework. It's now 2 files to be places in C3C directory: Civ3Conquests_p6.exe and C3CPF.dll. The 2-nd one is the patch framework. It's also required to run the game.
Not to sound thick, but rather careful.. exactly which folders should these be placed in? That is, exactly what procedure do I follow to use this?
I think the chance of withdrawal is always the same.
If both units have more than 1 MP, then retreat never happens, even if one unit is faster.