Kirejara
King
As you all know the KI (keine Intelligenz = No Intelligence) often refuse to build workers.
A typical example are the Koreans in my current game: Believe it or not, they are the industrial age and have reached Flight. In a brief war my Second Fleet (slow and old ships) and carrier based bombers disconnected all their resources as my First Fleet and my ground forces have been busy taking out their chinese allies. The game is on Regent level.
And that was 100 years ago! The Koreans are rich (about 1000 gold), but have not build a single worker since the war.
My first attempt was disabling the "Disband" button on Workers, but the KI is simply ignoring this ("What, disbanding one of our Warriors? Never! Lets disband instead the worker, that is just building a road to iron").
Enabling the Palace to autoproduce a Worker every 10 rounds, did not work out as the KI was simply disbanding them even faster.
Then I enabled the Scout and Explorer to build roads and outposts at half speed. The KI is using them both (in the screenshot one can see an egyptian Explorer). At least the country sites of expansionist civilisations are now usually well roaded.
Next step was adding road building and clear jungle for the roman Legionar and Elephant units using Quintillus editor as the Firaxis editor did not allow to set the KI strategy checkmarks for part time workers. This is also in good use by the KI.
To my surprise the KI is also able to clear pollution with these units, despite the fact, that they are not enabled to do so.
My most successful additions are combatants with full building abilities. These are the Peasant Militia (1/2/1, Feudalism), the Pioneer (1/4/1, Nationalism) and the Combat Engineer (3/6/1, Replacable Parts). Like normal workers they use a population point from the city building them. And usually the KI loves to build them.
What else can be done to improve the KI work force?
A typical example are the Koreans in my current game: Believe it or not, they are the industrial age and have reached Flight. In a brief war my Second Fleet (slow and old ships) and carrier based bombers disconnected all their resources as my First Fleet and my ground forces have been busy taking out their chinese allies. The game is on Regent level.
And that was 100 years ago! The Koreans are rich (about 1000 gold), but have not build a single worker since the war.
My first attempt was disabling the "Disband" button on Workers, but the KI is simply ignoring this ("What, disbanding one of our Warriors? Never! Lets disband instead the worker, that is just building a road to iron").
Enabling the Palace to autoproduce a Worker every 10 rounds, did not work out as the KI was simply disbanding them even faster.
Then I enabled the Scout and Explorer to build roads and outposts at half speed. The KI is using them both (in the screenshot one can see an egyptian Explorer). At least the country sites of expansionist civilisations are now usually well roaded.
Next step was adding road building and clear jungle for the roman Legionar and Elephant units using Quintillus editor as the Firaxis editor did not allow to set the KI strategy checkmarks for part time workers. This is also in good use by the KI.
To my surprise the KI is also able to clear pollution with these units, despite the fact, that they are not enabled to do so.
My most successful additions are combatants with full building abilities. These are the Peasant Militia (1/2/1, Feudalism), the Pioneer (1/4/1, Nationalism) and the Combat Engineer (3/6/1, Replacable Parts). Like normal workers they use a population point from the city building them. And usually the KI loves to build them.
What else can be done to improve the KI work force?