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Enhanced User Interface v1.29i

Hi,

At certain points during a game (always on the same turn), when I click on the 'A Unit Needs Orders' button, the game will crash and send me to the desktop. It normally happens when doing this for Great Artists/Musicians and caravans. I don't get this problem when I play without the Enhanced UI DLC.

I currently have the 1.0.3.276 version of the game.

I have all of the expansions/DLC.

I play on PC (Windows 8.1 is it matters).

Here is the lua.log:
Spoiler :
[184998.718] Initializing Lua 5.1.4
[185156.234] OptionsMenu: Loading EUI option menu... 160.797
[185156.265] OptionsMenu: Finished loading EUI option menu 160.824
[185157.437] InstalledPanel: Refreshing Mods
[185157.437] InstalledPanel: GetModBrowserListings()
[185157.437] InstalledPanel: Refreshing Mods
[185157.437] InstalledPanel: GetModBrowserListings()
[185221.125] CivilopediaScreen: SetSelectedCategory(12)
[185221.125] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[185223.468] CivilopediaScreen: SetSelectedCategory(1)
[185223.468] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[185235.406] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[185235.406] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[185236.156] EconomicGeneralInfo: Total Units - 20
[185236.156] EconomicGeneralInfo: Maint Free Units - 13
[185236.156] EconomicGeneralInfo: Paid Units - 7
[185236.187] EconomicGeneralInfo: Total Units - 20
[185236.187] EconomicGeneralInfo: Maint Free Units - 13
[185236.187] EconomicGeneralInfo: Paid Units - 7
[185236.609] ChoosePantheonPopup: -120
[185236.609] ChoosePantheonPopup: 963
[185236.609] ChoosePantheonPopup: 843
[185236.656] EspionageOverview: Refreshing My Cities
[185236.671] EspionageOverview: table: 52D60968
[185236.671] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
[185236.671] EspionageOverview: table: 52D60968
[185236.671] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
[185236.765] ChooseIdeologyPopup: -120
[185236.765] ChooseIdeologyPopup: 963
[185236.765] ChooseIdeologyPopup: 843
[185237.078] OptionsMenu: Loading EUI option menu... 241.636
[185237.078] OptionsMenu: Finished loading EUI option menu 241.641
[185237.484] AdvisorInfoPopup: Closing Advisor Info
[185237.484] Demographics: Dequeuing demographics
[185237.484] Demographics: Dequeuing demographics
[185254.828] PlotHelpManager: Loading EUI plot help... 259.383
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[185254.828] PlotHelpManager: found default work rate 100
[185254.828] PlotHelpManager: Finished loading EUI plot help 259.385
[185254.828] CityBannerManager: Loading EUI city banners... 259.385
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[185254.828] CityBannerManager: Finished loading EUI city banners 259.395
[185254.828] UnitPanel: Loading EUI unit panel... 259.395
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[185256.531] UnitPanel: Finished loading EUI unit panel 261.087
[185256.531] NotificationPanel: Loading EUI notification panel... 261.087
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[185259.015] NotificationPanel: Finished loading EUI notification panel 263.579
[185259.015] CityView: Loading EUI city view... 263.579
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[185259.031] CityView: Finished loading EUI city view 263.596
[185259.031] TechTree: Loading EUI tech tree... 263.597
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[185259.234] TechTree: Finished loading EUI tech tree 263.799
[185259.234] TopPanel: Loading EUI top panel... 263.799
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[185259.234] TopPanel: Finished loading EUI top panel 263.802


I hope that this issue can be fixed because it is a pain to use the base game UI now that I have used this MUCH better one.
The log is clean, no errors have been detected. If you are using a weak min-spec computer (laptop or integrated GPU), this can happen because the extended tooltips are more taxing than the base stuff. If that's the case, try disabling EUI's "ToolTip" module, that may help.
 
I've narrowed the incompatibility between EUI and CP/CBP, details here. TL;DR: If one wants to use EUI plus CP/CBP, one mustn't remove EUI's "City View" folder.
that makes sense, EUI's City View code is optimized (compared to the crummy base code) and pipelined, in order to accomodate EUI ToolTips' heavier load

Cheers
 
The log is clean, no errors have been detected. If you are using a weak min-spec computer (laptop or integrated GPU), this can happen because the extended tooltips are more taxing than the base stuff. If that's the case, try disabling EUI's "ToolTip" module, that may help.

I tried your recommendation, and it worked for a while until I had another crash which seems to have the same cause as the what I mentioned earlier.

In a way, I am glad that this didn't fix the issue, because now I know that I can try to play with your ToolTips and that doing so won't cause the crashes.

I'm going to try playing on another difficulty level/another civ to see if this does anything. IIRC, when I was playing previously with your DLC on a different game, I didn't have any issues.
 
Can you reinsert the button for the World Congress in the Notification Panel or is there another way to open the overview?

button.jpg

And is it possible to fix this annoying bug:

In the new version, is it just me or are the green citizen buttons in the city screen gone (to lock/unlock working a tile)?

EDIT:
Nevermind, might've been a wild bug. I just had to close/reopen the citezen management panel to fix it.

This happens everytime when I start a new game.
 
Missed the new version. So the button is back again. But the city view is still bugged:

Civ5Screen0033.jpg

The citizens on the tiles are gone and the only way to fix it is to click on Citizen Management. This also happens when loading a save game.

Is this a bug in EUI?

Clipboard0145.jpg

Maybe not, but this is a major bug:

Civ5Screen0035.jpg

(Yes, it is EUI 123c, but I changed some things like the unit panel.)
 
I've updated to 1.23c and I've noticed a weird thing. I can see the names of the cities other civs/CS's have raised in the fog.

The other problem is that 1.23c seems much less stable than 1.23b, it crashed to me when trying to settle Copenhagen once while 1.23b was crash free
 
I know it's fairly late for feature requests, but anyhow ...

whoward69 has created the UI - City Production Queue Enhancements mod which

hows what National Wonders a city could build as soon as the required technology is researched and not when the required building has been built in the city.


I intended to create a small mod-mod of EUI which includes the above functionality. However, right now I have no clue how to do this. Is there any chance for you to incorporate something akin to whoward69's code into EUI?
 
I know it's fairly late for feature requests, but anyhow ...
whoward69 has created the UI - City Production Queue Enhancements mod which
I intended to create a small mod-mod of EUI which includes the above functionality. However, right now I have no clue how to do this. Is there any chance for you to incorporate something akin to whoward69's code into EUI?
Yes you can make a mod mod if you like

I've updated to 1.23c and I've noticed a weird thing. I can see the names of the cities other civs/CS's have raised in the fog.
Yeah, this is serious especially in multiplayer matches and needs a fix asap.
I would need lua.log and save game to investigate this one

Cheers
 
I can consistently replicate the city name bug as follows:

1. Disable all DLC for clean start.
2. Start new game (I started as Alexander, Standard Size Continents, 8 AI, 16 city states, King difficulty, Epic game pace)
3. On first turn: skip actions on warrior and settler
4. End first turn.
5. As each AI player and city states have their turns, their city names appear on the map in the fog.

This happens every time I start a new game.

After the city names appear, if you save the game, and then reload that game, the city names are gone and do not seem to reappear (although I haven't played extensively after that point to see if they ever come back).

If I save and reload *before* ending my first turn, the city names still appear.

As far as I can tell it seems to be something that only happens the first time each AI's turn is processed.

I can provide a save game just before the end of the first turn if you can't replicate it. As for the lua.log, the only such file I could find was in the Logs folder in the My Documents subfolder for civ, and the only message it contained was "[1401503.372] Initializing Lua 5.1.4", so no errors I could see.

No other mods were installed or active. All DLC turned off (same behaviour with them turned on)
 
As you can see in my screenshot, it's not necessary to skip actions on warrior and settler. The bug appears from turn 0 to turn 1.

@Brimsor: How to enable the logging

Here's a screenshot from a mp match.

Civ5Screen0040.jpg

This bug is really serious. You can see the city states and the other players right in round 0 if they are near enough.
 
I can consistently replicate the city name bug as follows:

1. Disable all DLC for clean start.
2. Start new game (I started as Alexander, Standard Size Continents, 8 AI, 16 city states, King difficulty, Epic game pace)
3. On first turn: skip actions on warrior and settler
4. End first turn.
5. As each AI player and city states have their turns, their city names appear on the map in the fog.

This happens every time I start a new game.

After the city names appear, if you save the game, and then reload that game, the city names are gone and do not seem to reappear (although I haven't played extensively after that point to see if they ever come back).

If I save and reload *before* ending my first turn, the city names still appear.

As far as I can tell it seems to be something that only happens the first time each AI's turn is processed.

I can provide a save game just before the end of the first turn if you can't replicate it. As for the lua.log, the only such file I could find was in the Logs folder in the My Documents subfolder for civ, and the only message it contained was "[1401503.372] Initializing Lua 5.1.4", so no errors I could see.

No other mods were installed or active. All DLC turned off (same behaviour with them turned on)
OK thanks for the scenarios, this immediately lead me to the stupid typo undoing the fix made in v1.23b
==> uploaded v1.23d, hope this one's the last :lol:
Cheers
 
OK thanks for the scenarios, this immediately lead me to the stupid typo undoing the fix made in v1.23b
==> uploaded v1.23d, hope this one's the last :lol:
Cheers

It will never be the last. :D

BE's UI is in urgent need of... you.
 
I load save, click 'next turn' and after popup about recently built Great Mosque of Genne game crashes. I was looking at log but couldn't find any related errors. https://gist.github.com/Kakadu/3fc79ff317887e94d734
Spoiler :
[0.326] Initializing Lua 5.1.4
[25.607] OptionsMenu: Loading EUI option menu... 25.294802
[25.611] OptionsMenu: Finished loading EUI option menu 25.298288
[25.685] InstalledPanel: Refreshing Mods
[25.685] InstalledPanel: GetModBrowserListings()
[25.686] InstalledPanel: Refreshing Mods
[25.686] InstalledPanel: GetModBrowserListings()
[41.705] CivilopediaScreen: SetSelectedCategory(12)
[41.705] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[41.713] CivilopediaScreen: SetSelectedCategory(1)
[41.713] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[41.869] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion2\Tutorial\lua\tutorialinclude_expansion2.lua
[41.869] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion\Tutorial\lua\tutorialinclude_expansion1.lua
[41.938] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\confirmimprovementrebuildpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarmovepopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\puppetcitypopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarplundertraderoutepopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarrangestrikepopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmimprovementrebuildpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\networkkickedpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\cityplotmanagementpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcommandpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorciventerterritorypopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\liberateminorpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\returncivilianpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\annexcitypopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarmovepopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\barbarianransompopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmgiftpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcitytaskpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\puppetcitypopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarrangestrikepopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmpolicybranchpopup.lua
[41.938] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorcivgoldpopup.lua
[42.028] EconomicGeneralInfo: Total Units - 10
[42.028] EconomicGeneralInfo: Maint Free Units - 0
[42.028] EconomicGeneralInfo: Paid Units - 10
[42.036] EconomicGeneralInfo: Total Units - 10
[42.036] EconomicGeneralInfo: Maint Free Units - 0
[42.036] EconomicGeneralInfo: Paid Units - 10
[42.315] ChoosePantheonPopup: 180
[42.315] ChoosePantheonPopup: 963
[42.315] ChoosePantheonPopup: 1143
[42.375] ChooseIdeologyPopup: 180
[42.375] ChooseIdeologyPopup: 963
[42.375] ChooseIdeologyPopup: 1143
[42.468] OptionsMenu: Loading EUI option menu... 49.500385
[42.472] OptionsMenu: Finished loading EUI option menu 49.503438
[42.815] AdvisorInfoPopup: Closing Advisor Info
[42.815] Demographics: Dequeuing demographics
[42.815] Demographics: Dequeuing demographics
[47.734] PlotHelpManager: Loading EUI plot help... 57.365868
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[47.736] PlotHelpManager: found default work rate 100
[47.736] PlotHelpManager: Finished loading EUI plot help 57.367789
[47.736] CityBannerManager: Loading EUI city banners... 57.367805
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[47.744] CityBannerManager: Finished loading EUI city banners 57.375793
[47.744] UnitPanel: Loading EUI unit panel... 57.375815
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[47.754] UnitPanel: Finished loading EUI unit panel 57.385999
[47.754] NotificationPanel: Loading EUI notification panel... 57.386021
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[47.767] NotificationPanel: Finished loading EUI notification panel 57.399058
[47.768] CityView: Loading EUI city view... 57.399689
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[47.772] CityView: Finished loading EUI city view 57.404633
[47.772] TechTree: Loading EUI tech tree... 57.404655
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[47.823] TechTree: Finished loading EUI tech tree 57.456026
[47.823] TopPanel: Loading EUI top panel... 57.456067
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[47.825] TopPanel: Finished loading EUI top panel 57.45825


Save is attached. I use Ubuntu 14.04 and latest Steam version with all available addons. Civ 5 version is 1.0.3.276. Reproducable on 1.22c and d.

P.S. It will be great if I can test it on UI mod version 1.21. Can anybody upload it somewhere or send me via email: KakaduHafanana at yandex dot ru ?

P.P.S. game not crashes on version 1.21. Many thanks, regenshine.
 

Attachments

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    945.6 KB · Views: 111
@: bc1

After used 1.23d, this bug showed up... the icon is spill out of window!!!

Any quick way to fix this ?

Thanks
 

Attachments

  • BUG 1.jpg
    BUG 1.jpg
    37.7 KB · Views: 232
And another bug:

Civ5Screen0043.jpg

I researched banking in this round and stole economics. But when I click on Chose research, the techs are still locked. The only way to solve it is to reload the game.

@demondance: I reported this bug in the post before
 
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