Ok, I went and added another simple mod into this great work.
SettlerReligion
SettlerReligion causes all Settlers created to have a religion based on the religions present in
their creating city. The religion is chosen randomly from among the religions present in that city. For
example, if a city has Hinduism and Christianity, a settler created in the city has a 50/50 chance of
being Hindu or Christian. If there is a state religion, and an empire is operating under the Theocracy
Civic, a Settler can only have the state religion. If the city does not have the state religion (even if
it has other religions), the Settler will have no religion.
Once the Settler forms a city, that city will automatically get the religion of the Settler. So
from the above example, if the Settler was Hindu, once it formed a city, that city would automatically
gain Hinduism.
Settlers gained from goody huts, or created in cities with no religions will not have religions,
and neither will the cities they create. Also, if this mod is used in a game in progress, any current
Settlers will have no religions. Only Settlers created with this mod running will gain religions.
At present, there is no visual display of the religion of the Settler. Until the city is created
you won't know what religion it has.
Installation
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Step 1: Copy "SettlerReligion.py" to the Python directory in \Sid Meier's Civilization 4\MODS\Sevomod\Assets\python
Step 2: Copy "CvSevoEventManager.py" to the Python directory in \Sid Meier's Civilization 4\MODS\Sevomod\Assets\python (make sure you make a backup of that file first, if needed)
Included in the Zip File is the 2 files needed and a readme.txt that explains all of the above.
I hope people like it. If there are any bugs, Ill try and figure it out... but I am no code-man... but I am learning.
Oh, and by the way, I am testing to see if "Simple Great Person Mod" works with all of this... will report back.
-=R=-