Gilgamesch
Ancient Alien
Thank you very much for the nice words, and the cheers
This mod has a very long road behind it, many supporters and much more folk helped to bring CCTP to this point.
The current testing version, is just a little aspect from what is comming with the next update.
But we need to get out all this nasty bugs, so a testing period was needed,
With the upcomming update you will get a huge overwork of text entries, this includes misleading text and pedia entries.
A complete rework of the yield system, yields are now related to neighbour terrains for example.
Tiles on the coast will have more value then inland tiles, the same for rivers.
Improvements will get additional yields if they have the same improvement adjacent.
Some new technologies, Wonders, Buildings and much new Beliefs.
We will remove all vanilla Beliefs in the future , but for now they are still in game.
The Cultural Capital Mod, made by the famous Moaf is included in the next update.
New Specialist, the Doctor_provides Health, the Guide_provides Tourism, the Intellectual_provides Golden Age Points and the Labor_provides Manpower.
Technology Flavors are overworked and should help the ai in many parts.
A lot of missing Icons are replaced and new Splashes are added to some Wonders.
The Handicap is also updated, i hope this makes the ai much more compative then before.
There are a lot more of little changes, like f.e that Tourism and Goilden Age are now real yields, thanks to whowards dll.
We use this feature now in almost every part of CCTP.
We have workable Mountains, that get additional yields via technologies and so on.
The list is just to long to write it all down.
This mod has a very long road behind it, many supporters and much more folk helped to bring CCTP to this point.
The current testing version, is just a little aspect from what is comming with the next update.
But we need to get out all this nasty bugs, so a testing period was needed,
With the upcomming update you will get a huge overwork of text entries, this includes misleading text and pedia entries.
A complete rework of the yield system, yields are now related to neighbour terrains for example.
Tiles on the coast will have more value then inland tiles, the same for rivers.
Improvements will get additional yields if they have the same improvement adjacent.
Some new technologies, Wonders, Buildings and much new Beliefs.
We will remove all vanilla Beliefs in the future , but for now they are still in game.
The Cultural Capital Mod, made by the famous Moaf is included in the next update.
New Specialist, the Doctor_provides Health, the Guide_provides Tourism, the Intellectual_provides Golden Age Points and the Labor_provides Manpower.
Technology Flavors are overworked and should help the ai in many parts.
A lot of missing Icons are replaced and new Splashes are added to some Wonders.
The Handicap is also updated, i hope this makes the ai much more compative then before.
There are a lot more of little changes, like f.e that Tourism and Goilden Age are now real yields, thanks to whowards dll.
We use this feature now in almost every part of CCTP.
We have workable Mountains, that get additional yields via technologies and so on.
The list is just to long to write it all down.