Snapping half protected settler

Joined
Dec 14, 2010
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673
What's general opinion here for taking half protected settler? I think it should be banned like shift click move.

Situation could be following: Player A is escorting settler with warrior. Player B is nearby with scout and sees the situation at the end of turn. Scout might or might not be on the hill so Player A might see it or might not. At the start of the next turn Player B's scout wait's for that settler or warrior to move and immediately attack settler when it's unprotected.

Edit: If there is lonely settler wandering it's of course allright to take it.
 
guess the player protecting the settler needs just move clever like moving settler behind warri or whatever.

I do think its part of the game that a scout is able to protect some site(s) from being settled - if u want settle some special site bring a 2nd unit and kill the scout.

Players wanting ban shift got no clue, so pointless to even discuss that.
Why d some1 with SOME brain ban a well designed option saving much time ban this great gameplay option?
Guess its way more "fun" to wait till end of turn all game for 8 hours :lol:
 
well since they *CAN* move in the same spot they should be able to move at once, its clearly just one of the many lack of the game in multiplayer, its clearly not intended and the usual lack of care of the developers

even thogh i agree with tommy that its not a problem, probably its even better that you have to overscout your enemies and protect the settler cause maybe it limits about the warmongering through expansion

as for shift its clearly better to have a saving time option, the strategy is about not giving an opponent the possibility to have multiple instant moves that would win next turn, if you fail and let this happen you deserve to lose

(Even though its still probably bad the game soemtimes resolves with the fast clicker)
 
I think it's all part of the game. I agree with tommy about shift moving most of the time. It was well designed option and is part of the game. The best way to keep your settler protected with only one unit is to shift move both to the same hex every turn. Then it is never in the open.

Even when shift move is banned I think shift moving settlers/workers to keep them safe should still be aloud.
 
Well there a lo of other related issues, like:
I want to take CS worker with scout. Declare war on CS? Yes! And simultaneously other civ grabs that worker, so you in war with CS and have no worker. Perfect.
 
Well there a lo of other related issues, like:
I want to take CS worker with scout. Declare war on CS? Yes! And simultaneously other civ grabs that worker, so you in war with CS and have no worker. Perfect.


Declare war and take the worker at the same time. Problem solved. I really have no idea what issue is being referred to here. Why would you declare war and then wait to take the worker?
 
he meant that he wants to work free and not have it stolen instant

ofc thats single player mentality, online games should just be perma war since diplomacy makes no sense with human being (it makes small sense in single player too if you think about it)
 
ofc thats single player mentality, online games should just be perma war since diplomacy makes no sense with human being

but but

we allways play like my buddies can babysit me

:blush:
 
Declare war and take the worker at the same time. Problem solved. I really have no idea what issue is being referred to here. Why would you declare war and then wait to take the worker?

You attack CS worker. You are asked if u want war - u say yes. But another palyer does the same simultaneously. So one grab worker, another DoW CS for nothing.
 
You attack CS worker. You are asked if u want war - u say yes. But another palyer does the same simultaneously. So one grab worker, another DoW CS for nothing.

This is going to be so rare that it is not an issue at all. The odds of both players doing it at the same exact time are so ridiculous. You can avoid it altogether by never trying to take a worker when another unit is within striking distance of the same worker.
 
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