UPDATE : Industrial Modpack Version 8
Bug correction in the file UnitUpdates.xml
Updated the TechSatellitesRevealCities mod from Whoward to version 9
New feature : Ammunition Mod :
New Building : Ammunition Factory (requires 1 Iron and 1 Coal, provides 15 Ammunition. Prereq tech : Gunpowder)
New Resource : Ammunition (Prereq tech : Gunpowder, required by all units using "gunpowder" weapons (except tanks, planes and ships)
You can disable this mod part if you delete the file Ammunition.xml in XML/Resources
Buildings :
** New Building : Air Academy : National Wonder, grants 25 xp to Air Units.
The Naval Academy and Military Academy become National Wonder (= only 1 allowed per player).
** New Building : Winery, Adds 1 Happiness and increases Gold, requires The resource Wine.
** New Building : Smokehouse : +1 Food and Gold, +1 Food and Gold for each Deer, Horse, Sheep, Cow Fish or Whale resource.
Units :
New Unit : Ironclad Frigate. Civ4 Skin converted by Wolfdog.
New Unit : Ironclad Ship of the Line. Civ4 Skin converted by Wolfdog.
New Unit : Early Navy Jet Bomber. Civ4 Skin converted by Wolfdog.
No Maintenance for Hunters, Warriors, Archers and Settlers
Units scale back to vanilla settings when the custom scale made them smaller.
Resources requirements for Flying bombs and Kamikazes
Early Jets can land on Carriers
Bazooka moved to "Rocketry" with a lesser strengh.
Unit Skins :
Netherland warrior from Patum333 as Hunter
Strelsty skin from Wolfdog as Russian and Polish Musketmen.
Artillery use the russian 76mm gun skin
Airborne Howitzer use the moderner Artillery skin
Chimu Atlatlist from Hangman as skin for the Aztec, Inca and Maya hunters
The early Partisans uses Nutty's Skirmisher reskin and icon.
Technologies :
Changes and corrections in the Tech tree.
Now includes "Smarter TechTree Pipes" de Morlark for a cleaner Tech Tree.
To come in a few days : version 9 of the Complete Edition.