magnusmarcus
Prince
I believe I'm way beyond the point of diminishing returns with testing this routine. It is all going to be a crap shoot with that archer.
I forgot to say that the barb archer fortifying on the forest is not normal behavior. Is it possible that he killed Toku's archer and is simply healing? Barbs tend to wander aimlessly while staying away from cultural borders and off of resources until we reach the 30-city limit and they start beelining for our cultural borders, cities and improvements.
Good idea. And yes, Mitchum, it can be done because we're replacing your following 4 Worker actions:Dhoom, those two workers could also road NW of the forest, then chop the forest, then quarry the marble. That way the worker going back to Nature's Candy can finish that chop on the way and that gets the Crab granary done quicker.
Mitchum said:Turn 60 1600 BC
Both gems workers move SW+SW+SW to join settler at marble-1W.
Turn 61 1560 BC
Both workers at marble-1W go 1S and chop the forest under Marble City.
No, the behaviour is not normal. As I was discussing earlier, it is because when you create an Archer using the World Builder, the Archer is assigned the "UNITAI_CITY_DEFENSE" script.magnusmarcus said:In the test game the archer appears to be fortified on the forest tile where marble city needs to go.....
What is the possibility this is the actual behavior?
What are you guys doing in the test game to deal with this?
EDIT: Here's a link to the Updated Test Game, in case you missed it on the last page.
My personal opinion is that the trickiest part is not going to be killing the AIs, which we could do with masses of any type of units, but the possibility of having to go overseas to kill the last opponent.Bulbing to Trebs and Maces
If we think that getting to trebs and maces is important and we want to bulb our way there with GSs, there is the option of skipping Fishing. If we don't learn Fishing or Civil Service and we learn Alphabet, Aesthetics (needed for Literature and the epics anyway), Calendar (bananas), IW and MC, we could use two GSs to bulb Engineering and Machinery.
This gets us trebs and maces much quicker and allows us to run scientists to suppliment our research. It also allows us to leverege our Philosophical trait. The drawbacks to skipping Fishing for so long are that we can't net Marble City's crab (+2) and we can't send out any exploring workboats.
If we don't do this, what do we plan to do with any non-GEs we generate? Settle? Golden Ages? Bulb up the Astronomy line?
Just thought I'd throw that out there... chop...
Dhoom said:Good idea. And yes, Mitchum, it can be done because we're replacing your following 4 Worker actions:
Mitchum said:Originally Posted by Mitchum
Turn 60 1600 BC
Both gems workers move SW+SW+SW to join settler at marble-1W.
Turn 61 1560 BC
Both workers at marble-1W go 1S and chop the forest under Marble City.
I believe I'm way beyond the point of diminishing returns with testing this routine. It is all going to be a crap shoot with that archer.
How do you lure an Archer around? Does the Archer have to be on a Hills square or your Warrior has to be on a Hills square, such that the two units are two squares apart from each other? Is that what you meant? Is there any other way to lure an Archer?Mitchum said:I think it might be possible to lure the archer east.
Mitchum said:What to do with the barb in the north?
I'd say start on a Warrior (we won't be building a Library during my turnset, I can guarantee you that now--I am going to be a whipping biatch) and then start on a Granary as soon as we learn Pottery.Mitchum said:Do we build a warrior or partial library in Nature's Candi? Do we switch to a granary as soon as we learn Pottery?
I'm voting for Fishing -> Hunting -> Code of LawsMitchum said:Tech path after Pottery?
T54 Moving the warrior s to marble-E is a risky move. If the barb archer is on one of three tiles, our warrior is toast. I think we need to keep this warrior where he is until we see where the barb archer is...
T55 Which tile are you working in Gems city?
T59 We haven't fully agreed what to research after TW -> PH -> Pottery. We can go Fishing (prevents the Engineering and Machinery GS bulbs), Hunting, IW, MC, others? We need to nail this down.
T59 This is the turn that our marble settler is done. We need to know where the barb archer is by T57 or so without taking any unnessecary risks. Maybe someone has some clever ideas on how to do this... In my test game, he stayed hidden in the fog, but Toku's archer is headed that way. In our game, Toku has already scouted this area so I'm not sure if he'll go back. He did hug our cultural borders, so there will be some tiles to explore.
T59 At this point, we can either keep building the warrior in Nature's Candi or switch to a granary. This may be a good stopping point to decide based on what the barb archer is doing. I'd rather not delay the granary there if we can help it and the warrior will come too late to help settle Marble on time anyway...
T60 If we decide to research Hunting next, now would be the turn to set research back to 100% so that we learn Hunting on the turn the Zlatorog worker is done.
T62 If we decide to research Fishing, Crab Marble will build a work boat instead of a granary... Which tile you work might depend on what you're building.
T62 My warrior in Nature's Candi only has 13/15???
Okay, I think maybe we could play one turn forward, but I'm not sure. Please correct me if I'm wrong, magnus and MItchum: In both or your original plans (magnus 1pop, Mitchum 2pop) you both work corn+copper+2 mines on T53, correct or not?
On what turn did we last see the Barb Archer and on what square was he located? I'll need to know that before I can suggest a course of action.
Gems-W is already being fogbusted by a worker. Jack is free to move to teh bananas.
At the same time, I don't really want to send the GEL warrior away because he's doing important fog-bustin now.
The test game has the Barb Archer placed at a random location--we have to be very careful not to base our movements in the real game based on this random factor of the test game.magnusmarcus said:Jack will be moving to banana to lure Archer from hiding hopefully
Thanks. Just to confirm, you mean the square that is 1N of the Crab and 1SE of the Grassland Banana, right?magnusmarcus said:Turn 2040BC Barb archer is 1W 1SW of marble
Actually, we can't really safely make this move. If we move Warrior 2 (Jack) 1S onto the Grassland Banana, we'll no longer be spawn-busting the Grassland River square that is 1W of the Grassland River Gems square. As such, we might cause yet another Barb unit to appear!magnusmarcus said:Jack will be moving to banana to lure Archer from hiding hopefully
3. Assuming that I am right in believing that we last saw the Barb Archer on Turn 49 2040BC on the square that is 1SE of the Grassland Banana and 1N of Crab, then make this move:magnusmarcus said:Jack (Warrior 2) will be moving to banana to lure Archer from hiding hopefully