Mordax_Praet
Chieftain
- Joined
- Oct 18, 2013
- Messages
- 20
Ronkhar
The code tests every player with isEverAlive() and returns the number of the first one it finds that passes the test
If no players pass the test it returns -1, causing the event not to trigger
There's no way to know for sure what isEverAlive does without seeing the code for it, but if I had to make an educated guess it likely has something to do with the undead factions (not being alive) or it may be looking for open slots
The code tests every player with isEverAlive() and returns the number of the first one it finds that passes the test
If no players pass the test it returns -1, causing the event not to trigger
There's no way to know for sure what isEverAlive does without seeing the code for it, but if I had to make an educated guess it likely has something to do with the undead factions (not being alive) or it may be looking for open slots